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Alien phenomenology, or, What it's like to be a thing

著者: Ian Bogost
出版: Minneapolis : University of Minnesota Press, ©2012.
シリーズ: Posthumanities, 20.
エディション/フォーマット:   book_printbook : State or province government publication : Englishすべてのエディションとフォーマットを見る
データベース:WorldCat
概要:
Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern. In Alien Phenomenology, or What It's Like to Be a Thing, Ian  続きを読む
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資料の種類: Government publication, State or province government publication, インターネット資料
ドキュメントの種類: 図書, インターネットリソース
すべての著者/寄与者: Ian Bogost
ISBN: 9780816678976 0816678979 9780816678983 0816678987
OCLC No.: 759910006
物理形態: 166 pages : illustrations (some color) ; 23 cm.
コンテンツ: Alien phenomenology --
Ontography --
Metaphorism --
Carpentry --
Wonder.
シリーズタイトル: Posthumanities, 20.
その他のタイトル: Alien phenomenology, or, What it is like to be a thing
What it's like to be a thing
責任者: Ian Bogost.

概要:

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern. In Alien Phenomenology, or What It's Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being--a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost's alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor. Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.

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