skip to content
AndEngine for Android game development cookbook Preview this item
ClosePreview this item
Checking...

AndEngine for Android game development cookbook

Author: Jayme Schroeder; Brian Broyles
Publisher: Birmingham, UK : Packt Pub., ©2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. ""AndEngine for Android Game Development Cookbook"" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jayme Schroeder; Brian Broyles
ISBN: 9781849518994 1849518998 184951898X 9781849518987
OCLC Number: 828687972
Description: 1 online resource (1 volume) : illustrations
Contents: Table of Contents; AndEngine for Android Game Development Cookbook; AndEngine for Android Game Development Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. AndEngine Game Structure; Introduction; Know the life cycle; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; The LayoutGameActivity class. The SimpleBaseGameActivity and SimpleLayoutGameActivity classesThe SimpleAsyncGameActivity class; Choosing our engine type; Getting ready; How to do it{u2026}; How it works{u2026}; Selecting a resolution policy; How to do it{u2026}; How it works{u2026}; Creating object factories; Getting ready; How to do it{u2026}; How it works{u2026}; Creating the game manager; Getting ready; How to do it{u2026}; How it works{u2026}; Introducing sounds and music; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Music objects; Sound objects; Working with different types of textures; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026} BuildableBitmapTextureAtlasTiledTextureRegion; Compressed textures; See also; Applying texture options; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Texture formats; See also; Using AndEngine font resources; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; See also; Creating the resource manager; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; See also; Saving and loading game data; Getting ready; How to do it{u2026}; How it works{u2026}; There's more ... ; 2. Working with Entities; Introduction; Understanding AndEngine entities; How to do it ... ; How it works{u2026} There's more ... Applying primitives to a layer; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; See also; Bringing a scene to life with sprites; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; Using OpenGL's dithering capability; See also; Applying text to a layer; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more ... ; See also; Using relative rotation; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; Overriding the onManagedUpdate method; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; There's more{u2026}; Using modifiers and entity modifiers; Getting ready{u2026} How to do it{u2026}How it works{u2026}; AndEngine's modifiers; AndEngine's entity modifiers; There's more{u2026}; See also; Working with particle systems; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; Particle emitter selection; Particle initializer selection; Particle modifier selection; See also; 3. Designing Your Menu; Introduction; Adding buttons to the menu; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; See also; Adding music to the menu; Getting ready{u2026}; How to do it{u2026}; How it works{u2026}; See also; Applying a background; How to do it..; How it works{u2026}; There's more ... ; The EntityBackground class.
Responsibility: Jayme Schroeder, Brian Broyles.

Abstract:

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. ""AndEngine for Android Game Development Cookbook"" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/828687972> # AndEngine for Android game development cookbook
    a schema:CreativeWork, schema:Book, schema:MediaObject ;
    library:oclcnum "828687972" ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1210668852#Place/birmingham_uk> ; # Birmingham, UK
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
    schema:about <http://dewey.info/class/005.268/e22/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1210668852#Topic/computer_games_programming> ; # Computer games / Programming
    schema:about <http://id.worldcat.org/fast/811707> ; # Application software--Development
    schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1210668852#Topic/tablet_computers_programming> ; # Tablet computers / Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1210668852#Topic/application_software_development> ; # Application software / Development
    schema:about <http://id.worldcat.org/fast/1776064> ; # Android (Electronic resource)
    schema:about <http://experiment.worldcat.org/entity/work/data/1210668852#CreativeWork/android_electronic_resource> ; # Android (Electronic resource)
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1210668852#Topic/computers_programming_microsoft_programming> ; # COMPUTERS--Programming--Microsoft Programming
    schema:about <http://id.loc.gov/authorities/subjects/sh95009362> ; # Application software--Development
    schema:bookFormat schema:EBook ;
    schema:contributor <http://viaf.org/viaf/316801169> ; # Brian Broyles
    schema:copyrightYear "2013" ;
    schema:creator <http://viaf.org/viaf/316801271> ; # Jayme Schroeder
    schema:datePublished "2013" ;
    schema:description "Table of Contents; AndEngine for Android Game Development Cookbook; AndEngine for Android Game Development Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. AndEngine Game Structure; Introduction; Know the life cycle; Getting ready; How to do it{u2026}; How it works{u2026}; There's more{u2026}; The LayoutGameActivity class."@en ;
    schema:description "A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. ""AndEngine for Android Game Development Cookbook"" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1210668852> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:name "AndEngine for Android game development cookbook"@en ;
    schema:productID "828687972" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/828687972#PublicationEvent/birmingham_uk_packt_pub_2013> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/1210668852#Agent/packt_pub> ; # Packt Pub.
    schema:url <http://www.myilibrary.com?id=428339> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=526920> ;
    schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=1119788> ;
    schema:url <http://proquest.tech.safaribooksonline.de/9781849518987> ;
    schema:url <http://proquest.safaribooksonline.com/?fpi=9781849518987> ;
    schema:workExample <http://worldcat.org/isbn/9781849518987> ;
    schema:workExample <http://worldcat.org/isbn/9781849518994> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/828687972> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1210668852#CreativeWork/android_electronic_resource> # Android (Electronic resource)
    a schema:CreativeWork ;
    schema:name "Android (Electronic resource)" ;
    .

<http://experiment.worldcat.org/entity/work/data/1210668852#Place/birmingham_uk> # Birmingham, UK
    a schema:Place ;
    schema:name "Birmingham, UK" ;
    .

<http://experiment.worldcat.org/entity/work/data/1210668852#Topic/application_software_development> # Application software / Development
    a schema:Intangible ;
    schema:name "Application software / Development"@en ;
    schema:name "Application software--Development"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1210668852#Topic/computer_games_programming> # Computer games / Programming
    a schema:Intangible ;
    schema:name "Computer games / Programming"@en ;
    schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1210668852#Topic/computers_programming_microsoft_programming> # COMPUTERS--Programming--Microsoft Programming
    a schema:Intangible ;
    schema:name "COMPUTERS--Programming--Microsoft Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1210668852#Topic/tablet_computers_programming> # Tablet computers / Programming
    a schema:Intangible ;
    schema:hasPart <http://id.loc.gov/authorities/subjects/sh2010009240> ;
    schema:name "Tablet computers / Programming"@en ;
    schema:name "Tablet computers--Programming"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95009362> # Application software--Development
    a schema:Intangible ;
    schema:name "Application software--Development"@en ;
    .

<http://id.worldcat.org/fast/1776064> # Android (Electronic resource)
    a schema:CreativeWork ;
    schema:name "Android (Electronic resource)" ;
    .

<http://id.worldcat.org/fast/811707> # Application software--Development
    a schema:Intangible ;
    schema:hasPart <http://id.loc.gov/authorities/subjects/sh95009362> ; # Application software--Development
    schema:name "Application software--Development"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
    schema:hasPart <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/316801169> # Brian Broyles
    a schema:Person ;
    schema:familyName "Broyles" ;
    schema:givenName "Brian" ;
    schema:name "Brian Broyles" ;
    .

<http://viaf.org/viaf/316801271> # Jayme Schroeder
    a schema:Person ;
    schema:familyName "Schroeder" ;
    schema:givenName "Jayme" ;
    schema:name "Jayme Schroeder" ;
    .

<http://worldcat.org/isbn/9781849518987>
    a schema:ProductModel ;
    schema:isbn "184951898X" ;
    schema:isbn "9781849518987" ;
    .

<http://worldcat.org/isbn/9781849518994>
    a schema:ProductModel ;
    schema:isbn "1849518998" ;
    schema:isbn "9781849518994" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.