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Andrew Rollings and Ernest Adams on game design

Author: Andrew Rollings; Ernest Adams
Publisher: Indianapolis, Ind. : New Riders, ©2003.
Series: NRG.
Edition/Format:   Print book : English : 1st edView all editions and formats
Summary:
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games  Read more...
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Andrew Rollings; Ernest Adams
ISBN: 1592730019 9781592730018
OCLC Number: 52232119
Description: xxvi, 621 pages : illustrations ; 24 cm.
Contents: Part 1 : The elements of game design. What is game design? --
Game concepts --
Game settings and worlds --
Storytelling and narrative --
Character development --
Creating the user experience --
Gameplay --
The internal economy of games and game balancing --
Part 2 : The genres of games. Action games --
Strategy games --
Role-playing games --
Sports games --
Vehicle simulations --
Construction and management simulations --
Adventure games --
Artificial life, puzzle games, and other genres --
Online games --
The future of gaming --
Part 3 : Appendixes. Sample design documents --
Bibliography.
Series Title: NRG.
Other Titles: On game design
Responsibility: Andrew Rollings, Ernest Adams.

Abstract:

How often have you heard "anyone can design a game?" This work introduces both students and experienced developers to the craft of designing computer and video games for the retail market. Filled  Read more...

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