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Andrew Rollings and Ernest Adams on game design

Auteur : Andrew Rollings; Ernest Adams
Éditeur: Indianapolis, Ind. : New Riders, ©2003.
Collection: NRG.
Édition/format:   Livre imprimé : Anglais : 1st edVoir toutes les éditions et tous les formats
Résumé:
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games  Lire la suite...
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Détails

Type d’ouvrage: Ressource Internet
Type de document: Livre, Ressource Internet
Tous les auteurs / collaborateurs: Andrew Rollings; Ernest Adams
ISBN: 1592730019 9781592730018
Numéro OCLC: 52232119
Description: xxvi, 621 pages : illustrations ; 24 cm.
Contenu: Part 1 : The elements of game design. What is game design? --
Game concepts --
Game settings and worlds --
Storytelling and narrative --
Character development --
Creating the user experience --
Gameplay --
The internal economy of games and game balancing --
Part 2 : The genres of games. Action games --
Strategy games --
Role-playing games --
Sports games --
Vehicle simulations --
Construction and management simulations --
Adventure games --
Artificial life, puzzle games, and other genres --
Online games --
The future of gaming --
Part 3 : Appendixes. Sample design documents --
Bibliography.
Titre de collection: NRG.
Autres titres: On game design
Responsabilité: Andrew Rollings, Ernest Adams.

Résumé:

How often have you heard "anyone can design a game?" This work introduces both students and experienced developers to the craft of designing computer and video games for the retail market. Filled  Lire la suite...

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