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The architecture co-laboratory : GameSetandMatch II : on computer games, advanced geometries, and digital technologies

Author: Kas Oosterhuis; Lukas Feireiss
Publisher: Rotterdam : Episode Publishers, 2006.
Edition/Format:   Print book : EnglishView all editions and formats
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Genre/Form: Conference papers and proceedings
Congresses
Congrès
Additional Physical Format: Online version:
Architecture co-laboratory.
Rotterdam : Episode Publishers, 2006
(OCoLC)607647912
Document Type: Book
All Authors / Contributors: Kas Oosterhuis; Lukas Feireiss
ISBN: 9059730364 9789059730366
OCLC Number: 68568510
Notes: Papers of a conference held at the Delft University of Technology, March-April 2006.
Description: 615 pages : illustrations (chiefly color) ; 25 cm
Contents: Swarm architecture II / Kas Oosterhuis, Ilona Lénárd --
They must first be imagined / Katie Salen --
Cooperative buildings, ambient intelligence and the disappearing computer / Norbert Streitz --
A spatio-ludic rhetoric / Steffen P. Watz --
The many worlds of Charbitat / Michael Nitsche [and others] --
A location-based knowledge layer / Alain Becam --
Affordances and level-of-detail AI for virtual humans / Cyril Brom [and others] --
The VIRTUvian man / Ralitza Boteva --
Games : designing cities and civilizations / Gerrit Vermeer --
Labyrinths, mazes, sandboxes, and the garden as game space metaphors / Laurie N. Taylor --
First person paradoxes : the logic of war in computer games / David Nieborg --
The new art of gaming / Annet Dekker --
From genius to scenius / Ales De Jong, Marc Schuilenburg --
Emergent voyeurisms / Toby Carr --
The digrams of Thales / Bernard Cache --
Exploring the analogy that parametric design is a game / Robert Aish --
The generation of virtual prototypes for performance optimization / John Frazer --
The search for an information space / Antonio Saggio --
SpaceCustomizer : scripting based methods in architectural design / Henriette Bier, Roland Schmehl --
Digital resonance : sound parameters in architectural design / Kathleen De Bodt --
Non standardization through non-visualisation / Zeynep Mennan --
Parametric models for architectural design / Stefano Converso, Fabrizio Bonatti --
Structural design of form / Harald Kloft --
Developing an articulated vehicle : the H-series / Axel Kilian [and others] --
Utilization of advances in material and computer science for building structures / Patrick Teuffel --
Computational tools for design and engineering of complex geometrical structures / Jeroen Coenders, Daniel Bosia --
Fractal based design model for different architectural languages / Gaye Gozubuyuk [and others]. Open source : between the spirit of democracy and the law of the jungle / Ole Bouman --
Transvergence : finiti and the infinite minds / Marcos Novak --
Architecture from location to nonlocation / Peter Weibel --
Playing the collison game / Anne Nigten --
LeisuratorTM : adoptive leisure generator field for metropolitan areas / Maro Pastore, Valentina Sabatelli --
Topotransegrity : non-linear responsive environments / Robert R. Neumayr --
Tease that space / Tobi Schneidler --
The blind D-step / Michael Fox --
Computational media and the issue of spatiality / Sachin Anshuman --
Paskian Environments / Usman Haque, Paul Pangaro --
Digital design techniques for adaptable systems / Stanislav Roudavski, Giorgos Artopoulos, Francois Penz --
RYUGYONG.ORG. Other levels to the Ryugyong Hotel / Richard Dank, Andreas Gruber.
Other Titles: Game set and match II
Responsibility: Kas Oosterhuis, Lukas Feireiss, eds.

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