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Armada

Author: Ernest Cline; Wil Wheaton; Random House Audio Publishing.; Recorded Books, LLC.
Publisher: New York : Random House Audio ; Prince Frederick, MD : Distributed by Recorded Books, ℗2015.
Edition/Format:   Audiobook on CD : CD audio : Fiction : English : UnabridgedView all editions and formats
Summary:
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right?  Read more...
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Genre/Form: Audiobooks
Fiction
Science fiction
Material Type: Fiction, Audio book, etc., Internet resource
Document Type: Sound Recording, Internet Resource
All Authors / Contributors: Ernest Cline; Wil Wheaton; Random House Audio Publishing.; Recorded Books, LLC.
ISBN: 9780804149112 0804149119
OCLC Number: 919482747
Notes: Title from container.
Compact disc.
In container (17 cm.).
Performer(s): Read by Wil Wheaton.
Description: 10 audio discs (12 hr.) : digital ; 4 3/4 in.
Responsibility: Ernest Cline.

Abstract:

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. What he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the Earth. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little ... familiar?

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Primary Entity

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