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As If : Modern Enchantment and the Literary Prehistory of Virtual Reality.

Author: Michael Saler
Publisher: Oxford : Oxford University Press, USA, 2011.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Saler, Michael.
As If : Modern Enchantment and the Literary Prehistory of Virtual Reality.
Oxford : Oxford University Press, USA, ©2011
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Michael Saler
ISBN: 9780199887804 0199887802 1283427001 9781283427005 9780199711253 0199711259
OCLC Number: 772844634
Description: 1 online resource (294 pages)
Contents: Cover; Contents; Acknowledgments; Introduction; 1. Living in the Imagination; 2. Delight without Delusion: The New Romance, Spectacular Texts, and Public Spheres; 3. Clap If You Believe in Sherlock Holmes: Arthur Conan Doyle and Animistic Reason; 4. From "Virtual Unreality" to Virtual Reality: H.P. Lovecraft and Public Spheres of the Imagination; 5. The Middle Positions of Middle-earth: J.R.R. Tolkien and Fictionalism; Envoi; Notes; Selected Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; Y.

Abstract:

Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcr.

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