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Assessment in game-based learning : foundations, innovations, and perspectives

Author: Dirk Ifenthaler; Deniz Eseryel; Xun Ge
Publisher: New York ; London : Springer, [2012]. ©2012
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aligning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered,  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Assessment in game-based learning.
New York ; London : Springer, ©2012
(OCoLC)780334777
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Dirk Ifenthaler; Deniz Eseryel; Xun Ge
ISBN: 9781461435464 1461435463
OCLC Number: 795996519
Description: 1 online resource (xxvii, 461 pages) : illustrations
Contents: pt. 1. Foundations of game-based assessment. Are All Games the Same? / P.G. Schrader and Michael McCreery --
The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning / Brian R. Belland --
Games, Learning, and Assessment / Valerie J. Shute and Fengfeng Ke --
Three Things Game Designers Need to Know About Assessment / Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo and Patti West --
Assessment for Game-Based Learning / Dirk Ifenthaler, Deniz Eseryel and Xun Ge --
pt. 2. Technological and methodological innovations for assessing game-based learning. Patterns of Game Playing Behavior as Indicators of Mastery / Klaus P. Jantke --
Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning / Brett E. Shelton and Mary Ann Parlin --
Information Trails: In-Process Assessment of Game-Based Learning / Christian S. Loh --
Timed Report Measures Learning: Game-Based Embedded Assessment / Debbie Denise Reese, Ralph J. Seward, Barbara G. Tabachnick, Ben A. Hitt and Andrew Harrison, et al. --
Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling / Douglas B. Clark, Mario M. Martinez-Garza, Gautam Biswas, Richard M. Luecht and Pratim Sengupta --
Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology / Aroutis Foster --
Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment / Maree Gosper and Margot McNeill --
Innovative Assessment Technologies in Educational Games Designed for Young Students / Benö Csapó, András Lörincz and Gyöngyvér Molnár --
pt. 3. Realizing Assessment in Game-Based Learning. Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills / Deniz Eseryel, Yu Guo and Victor Law --
Measurement Principles for Gaming / Kathleen Scalise and Mark Wilson --
Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations / Scott J. Warren and Chris Bigenho --
Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom / Jen Katz-Buonincontro and Aroutis Foster --
Measurement and Analysis of Learner's Motivation in Game-Based E-Learning / Ioana Ghergulescu and Cristina Hava Muntean --
Assessment of Student's Emotions in Game-Based Learning / Elena Novak and Tristan E. Johnson --
Designing for Participation in Educational Video Games / Daniel T. Hickey and Ellen Jameson --
Computer Games as Preparation for Future Learning / Rick Chan Frey.
Responsibility: Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors.

Abstract:

This book covers current research, methodology, assessment and technology in game-based learning, as a basis for effective learning environments. Includes innovative work in educational psychology,  Read more...

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From the reviews:"When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited Read more...

 
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