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Assessment in game-based learning : foundations, innovations, and perspectives

Author: Dirk Ifenthaler; Deniz Eseryel; Xun Ge
Publisher: New York ; London : Springer, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

This book covers current research, methodology, assessment and technology in game-based learning, as a basis for effective learning environments. Includes innovative work in educational psychology,  Read more...

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Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Dirk Ifenthaler; Deniz Eseryel; Xun Ge
ISBN: 1461435463 9781461435464
OCLC Number: 822590588
Notes: Titre de l'écran-titre (visionné le 24 août 2012).
Description: 1 online resource (1 texte électronique) : ill. (certaines en coul.), fichiers PDF
Contents: -Foundations of game-based assessment. - Are all games the same? -The role of construct definintion in the creation of formative assessments in game-based learning. -Games, learning and assessment. -Three things game designers need to know about assessment. -Technological and methodological innovations for assessing game-based learning. -Patterns of game playing behaviors as indicators of mastery. - Taking activity-goal alignment into open-ended environments: Assessment and automation in game-based learning. -Infomration trails: In-process assessment of game-based learning. - Timed report measures learning. -Driving assessment of students'explanations in game dialogue. -Assessing learning games for school content: A TPACK-PCARD framework and methodology. -Implementing game-based learning:The MAPLET framework as a guide to learner-centered design and assessment. - Innovative assessment technologies in educational games. -Realizing assessment in game-based learning. -Interactivity design and assessment framework for educational games to promote motivation and complex problem-solving skills. - Measurement principles for gaming. - Using institutional data to evaluate game-based instructional designs. - Examing students' cultural identity and player styles through avatar drawings in a game-based classroom. - Measurement and analysis of learners' motivation in game-based e-learning. - Assessment of students' emotions in game-based learning. -Designing for participation in educational video games. - Computer games as preparation for future learning.
Responsibility: edited by Dirk Ifenthaler, Deniz Eseryel, Xun Ge.

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From the reviews:"When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited Read more...

 
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