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AutoCAD 2016 3D Modeling

Author: Munir M Hamad
Publisher: Dulles, Virginia : Mercury Learning and Information, 2016.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Using both metric and imperial units to illustrate the myriad tools for this popular application, this reference provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. --
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Munir M Hamad
ISBN: 9781942270539 1942270534
OCLC Number: 955658517
Description: 1 online resource
Contents: Title Page; Copyright; Contents; About the book; Preface; About the companion disc; Chapter 1: AutoCAD 3D Basics; 1.1 Recognizing the 3D Environment; 1.2 Looking to Your Model in the 3D Environment; 1.2.1 Using Preset Views; 1.2.2 Using ViewCube; Practice 1-1: AutoCAD 3D Basics; 1.3 Orbiting in AutoCAD; 1.3.1 Orbit Command; 1.3.2 Free Orbit; 1.3.3 Continuous Orbit; 1.4 Steering Wheel; 1.4.1 Zoom Command; 1.4.2 Orbit Command; 1.4.3 Pan Command; 1.4.4 Rewind Command; 1.4.5 Center Command; 1.4.6 Look Command; 1.4.7 Up/Down Command; 1.4.8 Walk Command; 1.5 Visual Styles. Practice 1-2: Orbit, Steering Wheel, and Visual Styles1.6 What Is the User Coordinate System (UCS)?; 1.7 Creating a New UCS by Manipulating the UCS Icon; 1.8 Creating a New UCS Using UCS Command; 1.8.1 3-Point Option; 1.8.2 Origin Option; 1.8.3 X / Y / Z Options; 1.8.4 Named Option; 1.8.5 The Rest of the Options; 1.8.6 UCS Icon; 1.9 DUCS Command; 1.10 Two Facts About UCS and DUCS; Practice 1-3: User Coordinate System; Chapter Review; Chapter Review Answers; Chapter 2: Creating Solids; 2.1 Introduction to Solids; 2.2 Creating Solids Using Basic Shapes; 2.2.1 Box Command; 2.2.2 Cylinder Command. 2.2.3 Cone Command2.2.4 Sphere Command; 2.2.5 Pyramid Command; 2.2.6 Wedge Command; 2.2.7 Torus Command; 2.3 Editing Basic Solid Shapes Using Grips; 2.4 Editing Basic Solid Shapes Using Quick Properties and Properties; 2.5 3D Object Snap; Practice 2-1: Basic Solid Shapes and 3D Object Snap; 2.6 Using Boolean Functions; 2.6.1 Union Command; 2.6.2 Subtract Command; 2.6.3 Intersect Command; 2.6.4 Solid History; 2.7 Using the Presspull Command; Practice 2-2: Boolean Functions and Presspull; 2.8 Subobjects and Gizmo; 2.8.1 Culling; 2.8.2 Selection Cycling; 2.8.3 Selecting Using Preset Views. 2.8.4 Using GizmoPractice 2-3: Subobjects and Gizmo; Project 2-1-M: Mechanical Project Using Metric Units; Project 2-1-I: Mechanical Project Using Imperial Units; Project 2-2-M: Architectural Project Using Metric Units; Project 2-2-I: Architectural Project Using Imperial Units; Project 2-3-M: Mechanical Project Using Metric Units; Project 2-3-I: Mechanical Project Using Imperial Units; Chapter Review; Chapter Review Answers; Chapter 3: Creating Meshes; 3.1 What Are Meshes?; 3.2 Mesh Basic Shapes; 3.3 Manipulating Meshes Using Subobjects and Gizmo; 3.4 Increase/Decrease Mesh Smoothness. Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo3.5 Converting 2D Objects to Meshes; 3.5.1 Revolved Surface Command; 3.5.2 Edge Surface Command; 3.5.3 Ruled Surface Command; 3.5.4 Tabulated Surface Command; Practice 3-2: Converting 2D Objects to Meshes; 3.6 Converting, Refining, and Creasing; 3.6.1 Converting Legacy Surfaces or Solids to Meshes; 3.6.2 Refining Meshes; 3.6.3 Add or Remove Crease; Practice 3-3: Converting, Refining, and Creasing; 3.7 Mesh Editing Commands; 3.7.1 Split Mesh Face; 3.7.2 Extrude Face; 3.7.3 Merge Faces; 3.7.4 Closing a Hole in a Mesh.
Responsibility: Munir M. Hamad.

Abstract:

This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing.  Read more...

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