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Beginning C♯ Game Programming.

Author: Ron Penton
Publisher: Boston : Course Technology, 2004.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Penton, Ron.
Beginning C♯ Game Programming.
Boston : Course Technology, ©2004
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ron Penton
ISBN: 9781592005178 1592005179
OCLC Number: 922996965
Description: 1 online resource (341 pages)
Contents: ""Contents""; ""Introduction""; ""PART I: LEARNING C♯""; ""Chapter 1 The History of C♯""; ""A Brief History of Computers""; "".NET to the Rescue""; ""Summary""; ""Chapter 2 The Basics""; ""Why You Should Read This Chapter""; ""Your First C♯ Program""; ""The Basics""; ""Branching""; ""Looping""; ""Scoping""; ""Summary""; ""Chapter 3 A Brief Introduction to Classes""; ""Values versus References""; ""Basics of Structures and Classes""; ""More Advanced Class Tricks""; ""Enumerations""; ""Summary""; ""Chapter 4 Advanced C♯""; ""Namespaces""; ""Polymorphism""; ""Arrays""; ""Strings""; ""Summary"" ""Chapter 5 One More C♯ Chapter""""Interfaces""; ""Exceptions""; ""Delegates""; ""Collections""; ""File Access""; ""Random Numbers""; ""Above and Beyond""; ""Summary""; ""PART II: GAME PROGRAMMING IN C♯""; ""Chapter 6 Setting Up a Framework""; ""Creating a Project""; ""The Advanced Framework""; ""Summary""; ""Chapter 7 Direct3D""; ""DirectX Versions""; ""One Device to Rule Them All""; ""Updating the Framework""; ""Actually Drawing Stuff""; ""Colors and Alpha""; ""Texturing and Other Shapes""; ""Sprites""; ""Fonts""; ""Summary""; ""Chapter 8 DirectInput""; ""Keyboards""; ""Mice"" ""Game Devices""""Force Feedback""; ""Summary""; ""Chapter 9 DirectSound""; ""The Sound Device""; ""Sound Buffers""; ""Sound Effects""; ""Sound in 3D""; ""Summary""; ""Chapter 10 Putting Together a Game""; ""Setting Up a Design""; ""The Game Genre""; ""Deciding How the Game Works""; ""The Data""; ""A New Framework""; ""Joysticks""; ""Generic Space Shooter 3000""; ""The Future""; ""Summary""; ""Conclusion""; ""PART III: APPENDIXES""; ""Appendix A: Answers to Review Questions""; ""Chapter 1: The History of C♯""; ""Chapter 2: The Basics""; ""Chapter 3: A Brief Introduction to Classes"" ""Chapter 4: Advanced C♯""""Chapter 5: One More C♯ Chapter""; ""Chapter 6: Setting Up a Framework""; ""Chapter 7: Direct3D""; ""Chapter 8: DirectInput""; ""Chapter 9: DirectSound""; ""Chapter 10: Putting Together a Game""; ""Appendix B: Setting Up DirectX and .NET""; ""The .NET Framework""; ""The .NET SDK""; ""Integrated Development Environments""; ""Managed DirectX""; ""Setting Up References""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""X""

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