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Beginning Game Programming.

Author: Jonathon Harbour
Publisher: Boston : Course Technology, 2004.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Harbour, Jonathon.
Beginning Game Programming.
Boston : Course Technology, ©2004
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jonathon Harbour
ISBN: 9781592005857 1592005853
OCLC Number: 922997280
Description: 1 online resource (357 pages)
Contents: ""Contents""; ""Introduction""; ""PART I: WINDOWS PROGRAMMING""; ""Chapter 1 Getting Started with Windows and DirectX""; ""Welcome to the Adventure!""; ""An Overview of Windows Programming""; ""A Quick Overview of DirectX""; ""What You Have Learned""; ""Review Questions""; ""Chapter 2 Windows Programming Basics""; ""The Basics of a Windows Program""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 3 Windows Messaging and Event Handling""; ""Writing a Full-Blown Windows Program""; ""What You Have Learned""; ""Review Questions""; ""On Your Own"" ""Chapter 4 The Real-Time Game Loop""""What Is a Game Loop?""; ""The GameLoop Project""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""PART II: DIRECTX PROGRAMMING""; ""Chapter 5 Your First DirectX Graphics Program""; ""Getting Started with Direct3D""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 6 Bitmaps and Surfaces""; ""Surfaces and Bitmaps""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 7 Drawing Animated Sprites""; ""How to Draw Animated Sprites""; ""What You Have Learned""; ""Review Questions"" ""On Your Own""""Chapter 8 Advanced Sprite Programming""; ""Drawing Transparent Sprites""; ""Drawing a Tiled Sprite""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 9 Jamming with DirectX Audio""; ""Using DirectSound""; ""Testing DirectSound""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 10 Handling Input Devices""; ""The Keyboard""; ""The Mouse""; ""Paddle Game""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""PART III: 3D PROGRAMMING""; ""Chapter 11 3D Graphics Fundamentals"" ""Introduction to 3D Programming""""The Textured Cube Demo""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 12 Creating Your Own 3D Models with Anim8or""; ""Introducing Anim8or""; ""Using Anim8or""; ""Creating the Car Model""; ""Creating a Scene""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 13 Working with 3D Model Files""; ""Converting 3D Files""; ""Loading and Rendering a Model File""; ""What You Have Learned""; ""Review Questions""; ""On Your Own""; ""Chapter 14 Complete Game Project""; ""Bash""; ""What's Next?"" ""What You Have Learned""""Review Questions""; ""On Your Own""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""; ""F""; ""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""X""; ""Y""

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