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Beginning Kinect Programming with the Microsoft Kinect SDK.

Author: Jarrett Webb; James Ashley
Publisher: Dordrecht : Springer, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Webb, Jarrett.
Beginning Kinect Programming with the Microsoft Kinect SDK.
Dordrecht : Springer, ©2012
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jarrett Webb; James Ashley
ISBN: 9781430241058 1430241055
OCLC Number: 831116257
Notes: Beam Tracking for a Directional Microphone.
Description: 1 online resource (319 pages)
Contents: Title Page; Copyright Page; Contents at a Glance; Table of Contens; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; About This Book; Chapter Overview; What You Need to Use This Book; About the Code Samples; Chapter 1: Getting Started; The Kinect Creation Story; Pre-History; The Minority Report; Microsoft's Secret Project; Microsoft Research; The Race to Hack Kinect; The Kinect for Windows SDK; Understanding the Hardware; Kinect for Windows SDK Hardware and Software Requirements; Hardware Requirements; Software Requirements; Step-By-Step Installation. Elements of a Kinect Visual Studio ProjectThe Kinect SDK Sample Applications; Kinect Explorer; Shape Game; Record Audio; Speech Sample; Summary; Chapter 2: Application Fundamentals; The Kinect Sensor; Discovering Connected a Sensor; Starting the Sensor; Stopping the Sensor; The Color Image Stream; Better Image Performance; Simple Image Manipulation; Taking a Snapshot; Reflecting on the objects; Data Retrieval: Events and Polling; Summary; Chapter 3: Depth Image Processing; Seeing Through the Eyes of the Kinect; Measuring Depth; Enhanced Depth Images; Better Shades of Gray; Color Depth. Simple Depth Image ProcessingHistograms; Further Reading; Depth and Player Indexing; Taking Measure; Aligning Depth and Video Images; Depth Near Mode; Summary; Chapter 4: Skeleton Tracking; Seeking Skeletons; The Skeleton Object Model; SkeletonStream; Enabling and Disabling; Smoothing; Choosing Skeletons; SkeletonFrame; Marking Time; Frame Descriptors; Skeleton; TrackingID; TrackingState; Position; ClippedEdges; Joints; Joint; Kinect the Dots; The User Interface; Hand Tracking; Drawing the Puzzle; Solving the Puzzle; Expanding theGame; Space and Transforms; Space Transformations. Looking in the MirrorSkeletonViewer User Control; Summary; Chapter 5: Advanced Skeleton Tracking; User Interaction; ABrief Understanding of theWPF Input System; Detecting User Interaction; Hit Testing; Responding to Input; Simon Says; Simon Says, ""Design a User Interface""; Simon Says, ""Build the Infrastructure""; Simon Says, ""Add Game Play Infrastructure""; Starting a New Game; Changing Game State; Presenting Simo's Commands; Doing as Simon Says; Enhancing Simon Says; User Experience; Game Play; Presentation; Reflecting on Simon Says; Depth-Based User Interaction; Poses; Pose Detection. Reacting to PosesSimon Says Revisited; Reflect and Refactor; Summary; Chapter 6: Gestures; Defining a Gesture; NUl; Where Do Gestures Come From?; Implementing Gestures; Algorithmic Detection; Neural Networks; Detection byExample; Detecting Common Gestures; The Wave; Basic Hand Tracking; Hover Button; Push Button; Magnet Button; Swipe; Magnetic Slide; Vertical Scroll; Universal Pause; The Future of Gestures; Summary; Chapter 7: Speech; Microphone Array Basics; MSR Kinect Audio; Speech Recognition; Audio Capture; Working with the Sound Stream; Cleaning Up the Sound; Canceling Acoustic Echo.

Abstract:

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with t.

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