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Beginning OpenGL game programming

Author: Luke Benstead; Dave Astle; Kevin Hawkins
Publisher: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
Edition/Format:   Book   Computer File : English : 2nd edView all editions and formats
Database:WorldCat
Summary:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
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Document Type: Book, Computer File
All Authors / Contributors: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC Number: 280418478
Notes: Previous ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
Description: xxiii, 290 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Contents: Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Blending, and Fog 6. Bitmaps and Images with OpenGL 7. Texture Mapping Part II: Beyond the Basics 8. OpenGL Extensions 9. More on Texture Mapping 10. Up Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame Bonus Chapter 14. Creating an OpenGL Application with SDL
Other Titles: OpenGL game programming
Responsibility: Luke Benstead, with Dave Astle and Kevin Hawkins.

Abstract:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  Read more...

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Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Read more...

 
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