skip to content
Beginning OpenGL game programming Preview this item
ClosePreview this item
Checking...

Beginning OpenGL game programming

Author: Luke Benstead; Dave Astle; Kevin Hawkins
Publisher: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
Edition/Format:   Book   Computer File : English : 2nd edView all editions and formats
Database:WorldCat
Summary:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book, Computer File
All Authors / Contributors: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC Number: 280418478
Notes: Previous ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
Description: xxiii, 290 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Contents: Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Blending, and Fog 6. Bitmaps and Images with OpenGL 7. Texture Mapping Part II: Beyond the Basics 8. OpenGL Extensions 9. More on Texture Mapping 10. Up Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame Bonus Chapter 14. Creating an OpenGL Application with SDL
Other Titles: OpenGL game programming
Responsibility: Luke Benstead, with Dave Astle and Kevin Hawkins.

Abstract:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  Read more...

Reviews

Editorial reviews

Publisher Synopsis

Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (7)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(8)

User lists with this item (5)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


<http://www.worldcat.org/oclc/280418478>
library:oclcnum"280418478"
library:placeOfPublication
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/280418478>
rdf:typeschema:Book
rdfs:seeAlso
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
<http://id.worldcat.org/fast/872114>
rdf:typeschema:Intangible
schema:name"Computer games--Programming"
schema:name"Computer games--Programming."
schema:about
rdf:typeschema:Intangible
schema:name"Computer games--Computer software."
schema:about
schema:about
rdf:typeschema:CreativeWork
schema:name"OpenGL (Computer software)"
schema:about
schema:about
schema:author
schema:bookEdition"2nd ed."
schema:contributor
schema:contributor
schema:copyrightYear"2009"
schema:datePublished"2009"
schema:description"Discusses the basics of using OpenGL to create computer games that have realistic graphics."
schema:exampleOfWork<http://worldcat.org/entity/work/id/14442477>
schema:inLanguage"en"
schema:name"Beginning OpenGL game programming"
schema:numberOfPages"290"
schema:publisher
rdf:typeschema:Organization
schema:name"Cengage Learning [distributor]"
schema:publisher
schema:workExample
schema:workExample
umbel:isLike<http://bnb.data.bl.uk/id/resource/GBA-8D906>
umbel:isLike<http://bnb.data.bl.uk/id/resource/014-85258>
umbel:isLike<http://bnb.data.bl.uk/id/resource/GBA8D9060>

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.