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Beginning OpenGL game programming

Author: Luke Benstead; Dave Astle; Kevin Hawkins
Publisher: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
Edition/Format:   Print book   Computer File : English : 2nd edView all editions and formats
Summary:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
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Document Type: Book, Computer File
All Authors / Contributors: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC Number: 280418478
Notes: Previous edition: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
Description: xxiii, 290 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Contents: IntroductionPart I: OpenGL Basics1. The Exploration Begins...Again2. Creating a Simple OpenGL Application3. OpenGL States and Primitives4. Transformations and Matrices5. OpenGL Extensions6. Moving to a Programmable Pipeline7. Texture MappingPart II: Beyond the Basics8. Lighting, Blending, and Fog9. More on Texture Mapping10. Improving Your Performance11. Displaying Text12. OpenGL Buffers13. The Endgame
Other Titles: OpenGL game programming
Responsibility: Luke Benstead, with Dave Astle and Kevin Hawkins.

Abstract:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  Read more...

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Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Read more...

 
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