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Beginning OpenGL game programming Titelvorschau
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Beginning OpenGL game programming

Verfasser/in: Luke Benstead; Dave Astle; Kevin Hawkins
Verlag: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
Ausgabe/Format   Print book   Computer-Datei : Englisch : 2nd edAlle Ausgaben und Formate anzeigen
Datenbank:WorldCat
Zusammenfassung:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
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Dokumenttyp: Buch, Computer-Datei
Alle Autoren: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC-Nummer: 280418478
Anmerkungen: Previous edition: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
Beschreibung: xxiii, 290 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Inhalt: Introduction Part I: OpenGL Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. OpenGL Extensions 6. Moving to a Programmable Pipeline 7. Texture Mapping Part II: Beyond the Basics 8. Lighting, Blending, and Fog 9. More on Texture Mapping 10. Improving Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame
Andere Titel OpenGL game programming
Verfasserangabe: Luke Benstead, with Dave Astle and Kevin Hawkins.

Abstract:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  Weiterlesen…

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Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Weiterlesen…

 
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