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Beginning OpenGL game programming

저자: Luke Benstead; Dave Astle; Kevin Hawkins
출판사: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
판/형식:   인쇄본   컴퓨터 파일 : 영어 : 2nd ed모든 판과 형식 보기
데이터베이스:WorldCat
요약:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
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문서 유형 도서, 컴퓨터 파일
모든 저자 / 참여자: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC 번호: 280418478
메모: Previous edition: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
설명: xxiii, 290 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
내용: IntroductionPart I: OpenGL Basics1. The Exploration Begins...Again2. Creating a Simple OpenGL Application3. OpenGL States and Primitives4. Transformations and Matrices5. OpenGL Extensions6. Moving to a Programmable Pipeline7. Texture MappingPart II: Beyond the Basics8. Lighting, Blending, and Fog9. More on Texture Mapping10. Improving Your Performance11. Displaying Text12. OpenGL Buffers13. The Endgame
다른 제목 OpenGL game programming
책임: Luke Benstead, with Dave Astle and Kevin Hawkins.

초록:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  더 읽기…

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출판사 줄거리

Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, 더 읽기…

 
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