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Beginning OpenGL game programming

作者: Luke Benstead; Dave Astle; Kevin Hawkins
出版商: Clifton Park, N.Y. : Delmar ; London : Cengage Learning [distributor], ©2009.
版本/格式:   圖書   電腦資料 : 英語 : 2nd ed所有版本和格式的總覽
資料庫:WorldCat
提要:
Discusses the basics of using OpenGL to create computer games that have realistic graphics.
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文件類型: 圖書, 電腦資料
所有的作者/貢獻者: Luke Benstead; Dave Astle; Kevin Hawkins
ISBN: 159863528X 9781598635287
OCLC系統控制編碼: 280418478
注意: Previous ed.: published as by Dave Astle, Kevin Hawkins. Boston, Mass.: Thomson Course Technology, 2004.
Includes CD-ROM.
描述: xxiii, 290 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
内容: Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, Blending, and Fog 6. Bitmaps and Images with OpenGL 7. Texture Mapping Part II: Beyond the Basics 8. OpenGL Extensions 9. More on Texture Mapping 10. Up Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame Bonus Chapter 14. Creating an OpenGL Application with SDL
其他題名: OpenGL game programming
責任: Luke Benstead, with Dave Astle and Kevin Hawkins.

摘要:

Presents an easy-to-understand introduction to OpenGL, introducing various basic elements of OpenGL used in game development as they apply to games. This title teaches various skills and concepts  再讀一些...

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Introduction Part I: The Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. Colors, Lighting, 再讀一些...

 
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