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Believable Bots : Can Computers Play Like People?

Author: Philip Hingston
Publisher: Dordrecht : Springer, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Philip Hingston
ISBN: 9783642323232 3642323235
OCLC Number: 823386589
Notes: Description based upon print version of record.
Description: 1 online resource (323 p.)
Contents: Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? / Astrid Weiss, Manfred Tscheligi --
Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining / Christine Bailey, Jiaming You, Gavan Acton, Adam Rankin --
Actor Bots / Maria Arinbjarnar, Daniel Kudenko --
Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants / Jacquelyn Ford Morie, Eric Chance, Kip Haynes, Dinesh Rajpurohit --
Human-Like Combat Behaviour via Multiobjective Neuroevolution / Jacob Schrum, Igor V. Karpov, Risto Miikkulainen --
Believable Bot Navigation via Playback of Human Traces / Igor V. Karpov, Jacob Schrum, Risto Miikkulainen --
A Machine Consciousness Approach to the Design of Human-Like Bots / Raúl Arrabales, Jorge Muñoz, Agapito Ledezma, German Gutierrez --
ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots / Raúl Arrabales, Agapito Ledezma, Araceli Sanchis --
Assessing Believability / Julian Togelius, Georgios N. Yannakakis, Sergey Karakovskiy, Noor Shaker --
Creating a Personality System for RTS Bots / Jacek Mańdziuk, Przemysław Szałaj --
Making Diplomacy Bots Individual / Markus Kemmerling, Niels Ackermann, Mike Preuss --
Towards Imitation of Human Driving Style in Car Racing Games / Jorge Muñoz, German Gutierrez, Araceli Sanchis.
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Abstract:

This book shows how to create believable bots that play computer games and discusses the implications of making them appear human. It examines significant issues in AI: Is a bot that plays like a  Read more...

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