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| Genre/Form: | études diverses |
|---|---|
| Additional Physical Format: | Online version: Beyond Barbie and Mortal Kombat. Cambridge, Mass. : MIT Press, c2008 (OCoLC)620681652 |
| Material Type: | Internet resource |
| Document Type: | Book, Internet Resource |
| All Authors / Contributors: |
Yasmin B Kafai; et al |
| ISBN: | 9780262113199 0262113198 9780262516068 0262516063 |
| OCLC Number: | 175054571 |
| Description: | xxv, 371 p., [16] p. of plates : ill. (some col.) ; 24 cm. |
| Contents: | Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.] -- 1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell -- 2. Notes from the utopian entrepreneur / Brenda Laurel -- 3. Games and technological desire : another decade / Cornelia Brunner -- 4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor -- 5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin -- 6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee -- 7. Gender dynamics of the Japanese media mix / Mizuko Ito -- 8. Genderplay in a tween gaming club / Yasmin B. Kafai -- 9. What games made by girls can tell us / Jill Denner and Shannon Campe -- 10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier -- 11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.] -- 12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo -- 13. Are boy games even necessary? / Nicole Lazzaro -- 14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes -- 15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes -- 16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher -- 17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum -- 18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn -- 19. Interview with Megan Gaiser, her interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design. |
| Other Titles: | Beyond Barbie & Mortal Kombat |
| Responsibility: | edited by Yasmin B. Kafai ... [et al.]. |
| More information: |
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Editorial reviews
Publisher Synopsis
"The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes." Jessica L. Ghilani, University of Pittsburgh Signs: Journal of Women in Culture and Society Read more...
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Related Subjects:(13)
- Video games for women.
- Video games -- Social aspects.
- Video games industry -- Social aspects.
- Jeux vidéo pour les femmes.
- Jeux vidéo -- Aspect social.
- Jeux vidéo -- Industrie -- Aspect social.
- Videospielemarkt.
- Geschlechtsunterschied.
- Videospiel.
- Frau.
- Geschlechterrolle.
- jeu -- jeu informatique -- sexe (genre) -- études diverses.
- adolescente -- jeu informatique -- études diverses.
