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Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
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Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming

Author: Yasmin B Kafai; et al
Publisher: Cambridge, Mass. : MIT Press, ©2008.
Edition/Format:   Book : EnglishView all editions and formats
Summary:

Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives," "modding," serious games, and casual games.

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Genre/Form: études diverses
Additional Physical Format: Online version:
Beyond Barbie and Mortal Kombat.
Cambridge, Mass. : MIT Press, c2008
(OCoLC)620681652
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Yasmin B Kafai; et al
ISBN: 9780262113199 0262113198 9780262516068 0262516063
OCLC Number: 175054571
Description: xxv, 371 p., [16] p. of plates : ill. (some col.) ; 24 cm.
Contents: Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.] --
1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell --
2. Notes from the utopian entrepreneur / Brenda Laurel --
3. Games and technological desire : another decade / Cornelia Brunner --
4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor --
5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin --
6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee --
7. Gender dynamics of the Japanese media mix / Mizuko Ito --
8. Genderplay in a tween gaming club / Yasmin B. Kafai --
9. What games made by girls can tell us / Jill Denner and Shannon Campe --
10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier --
11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.] --
12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo --
13. Are boy games even necessary? / Nicole Lazzaro --
14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes --
15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes --
16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher --
17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum --
18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn --
19. Interview with Megan Gaiser, her interactive --
20. Interview with Morgan Romine, Ubisoft's Frag dolls --
21. Interview with Sheri Graner Ray, longtime game designer --
22. Interview with Nichol Bradford, Vivendi Games --
23. Interview with Brenda Brathwaite, Savannah College of Art and Design.
Other Titles: Beyond Barbie & Mortal Kombat
Responsibility: edited by Yasmin B. Kafai ... [et al.].
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"The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming Read more...

 
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