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Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming

Author: Yasmin B Kafai
Publisher: Cambridge, Mass. : MIT Press, ©2008.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals ... to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming  Read more...
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Genre/Form: Aufsatzsammlung
études diverses
Additional Physical Format: Online version:
Beyond Barbie and Mortal Kombat.
Cambridge, Mass. : MIT Press, ©2008
(OCoLC)620681652
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Yasmin B Kafai
ISBN: 9780262113199 0262113198 9780262516068 0262516063
OCLC Number: 175054571
Description: xxv, 371 pages, [16] pages of plates : illustrations (some color) ; 24 cm
Contents: Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai [and others] --
1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell --
2. Notes from the utopian entrepreneur / Brenda Laurel --
3. Games and technological desire : another decade / Cornelia Brunner --
4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor --
5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafés, and dormitories / Holin Lin --
6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee --
7. Gender dynamics of the Japanese media mix / Mizuko Ito --
8. Genderplay in a tween gaming club / Yasmin B. Kafai --
9. What games made by girls can tell us / Jill Denner and Shannon Campe --
10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier --
11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton [and others] --
12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo --
13. Are boy games even necessary? / Nicole Lazzaro --
14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes --
15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes --
16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher --
17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum --
18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn --
19. Interview with Megan Gaiser, her interactive --
20. Interview with Morgan Romine, Ubisoft's Frag dolls --
21. Interview with Sheri Graner Ray, longtime game designer --
22. Interview with Nichol Bradford, Vivendi Games --
23. Interview with Brenda Brathwaite, Savannah College of Art and Design.
Other Titles: Beyond Barbie & Mortal Kombat
Responsibility: edited by Yasmin B. Kafai [and others].
More information:

Abstract:

Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives," "modding," serious games, and casual games.  Read more...

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The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming Read more...

 
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