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The big book of cool inventions : 77 inventions, experiments, and mind-bending games

Author: Margaret Kenda; William Kenda
Publisher: New York, NY : McGraw-Hill, ©2000.
Edition/Format:   Print book : Elementary and junior high school : EnglishView all editions and formats
Summary:
Explores ideas about the process of invention and provides creative projects in the categories: flying machines, computers and robots, photos and video, paper and print, and fun.
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Genre/Form: Juvenile works
Children's nonfiction
Juvenile literature
Material Type: Elementary and junior high school
Document Type: Book
All Authors / Contributors: Margaret Kenda; William Kenda
ISBN: 0071352082 9780071352086
OCLC Number: 154726040
Notes: Includes index.
Description: xii, 196 pages : illustrations ; 28 cm
Contents: Machine derived contents note: Introduction: Experts in the Unpredictable. --
Chapter 1: Get into Inventing. --
Chapter 2: Invent with Flying Machine. --
Chapter 3: Invent with Computers and Robots. --
Chapter 4: Invent with Photos and Video. --
Chapter 5: Invent with Paper and Print. --
Chapter 6: Invent for Fun. --
Glossary.
Responsibility: Margaret Kenda, William Kenda.

Abstract:

This is a collection of hands-on inventions, science experiments and problem-solving games. It encourages children to see how things work, and how things might work with a little tinkering.  Read more...

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