skip to content
Blender 3D. Preview this item
ClosePreview this item
Checking...

Blender 3D.

Author: Romain Caudron; Pierre-Armand Nicq; Enrico Valenza
Publisher: Birmingham : Packt Publishing, 2016.
Edition/Format:   eBook : Document : English
Summary:
Chapter 4: Alien Character - Creating a Proper Topology and Transferring the Sculpt Details; Why make a retopology?; Making the retopology of the alien character; Unwrapping UVs; Understanding UVs; The baking of an ambient occlusion; Summary; Chapter 5: Haunted House - Modeling of the Scene; Blocking the house; Blocking the bases of the house; Refining the blocking; Reworking the blocking objects; Breaking and  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

 

Find a copy online

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Caudron, Romain.
Blender 3D: Designing Objects.
Birmingham : Packt Publishing, ©2016
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Romain Caudron; Pierre-Armand Nicq; Enrico Valenza
ISBN: 9781787122468 1787122468
OCLC Number: 974583112
Notes: Chapter 4: Re-topology of the High Resolution Sculpted Character's Mesh.
Description: 1 online resource (1281 pages)
Contents: Preface; Table of Contents ; Module 1; Chapter 1: Straight into Blender!; An overview of the 3D workflow; Getting used to the navigation in Blender; A brief introduction to the projects; Summary; Chapter 2: Robot Toy --
Modeling of an Object; Let's start the modeling of our robot toy; Using the basic modeling tools; Summary; Chapter 3: Alien Character --
Base Mesh Creation and Sculpting; Understanding the sculpting process; An introduction to sculpting; Choosing sculpting over poly modeling; Anatomy of a brush; Creating a base mesh with the Skin modifier; An introduction to artistic anatomy. Chapter 6: Haunted House --
Putting Colors on ItUnwrapping UVs; Adding colors; Doing a quick render with Blender Internal; Summary; Chapter 7: Haunted House --
Adding Materials and Lights in Cycles; Understanding the basic settings of Cycles; Lighting; Creating materials with nodes; Creating realistic grass; Baking textures in Cycles; Compositing a mist pass; Summary; Chapter 8: Rat Cowboy --
Learning To Rig a Character for Animation; An introduction to the rigging process; Rigging the Rat Cowboy; Skinning; Custom shapes; The shape keys; Summary; Chapter 9: Rat Cowboy --
Animate a Full Sequence. Principles of animationAnimation tools in Blender; Preparation of the animation; Animating the scene; Render a quick preview of a shot; Summary; Chapter 10: Rat Cowboy --
Rendering, Compositing, and Editing; Creating advanced materials in Cycles; The Raw rendering phase; Enhance a picture with compositing; Editing the sequence with the VSE; Introduction to the Video Sequence Editor; Summary; Module 2; Chapter 1: Modeling the Character's Base Mesh; Introduction; Setting templates with the Images as Planes add-on; Setting templates with the Image Empties method. Setting templates with the Background Images toolBuilding the character's base mesh with the Skin modifier; Chapter 2: Sculpting the Character's Base Mesh; Introduction; Using the Skin modifier's Armature option; Editing the mesh; Preparing the base mesh for sculpting; Using the Multiresolution modifier and the Dynamic topology feature; Sculpting the character's base mesh; Chapter 3: Polygonal Modeling of the Character's Accessories; Introduction; Preparing the scene for polygonal modeling; Modeling the eye; Modeling the armor plates; Using the Mesh to Curve technique to add details.

Abstract:

Chapter 4: Alien Character - Creating a Proper Topology and Transferring the Sculpt Details; Why make a retopology?; Making the retopology of the alien character; Unwrapping UVs; Understanding UVs; The baking of an ambient occlusion; Summary; Chapter 5: Haunted House - Modeling of the Scene; Blocking the house; Blocking the bases of the house; Refining the blocking; Reworking the blocking objects; Breaking and ageing the elements; Creation of the simulation of a stack of planks; Modeling the environment (8 pages); Organizing the scene; Summary.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/974583112> # Blender 3D.
    a schema:CreativeWork, schema:Book, schema:MediaObject ;
    library:oclcnum "974583112" ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/4663898328#Place/birmingham> ; # Birmingham
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
    schema:about <http://dewey.info/class/777.7/> ;
    schema:bookFormat schema:EBook ;
    schema:contributor <http://experiment.worldcat.org/entity/work/data/4663898328#Person/nicq_pierre_armand> ; # Pierre-Armand Nicq
    schema:contributor <http://experiment.worldcat.org/entity/work/data/4663898328#Person/valenza_enrico> ; # Enrico Valenza
    schema:creator <http://experiment.worldcat.org/entity/work/data/4663898328#Person/caudron_romain> ; # Romain Caudron
    schema:datePublished "2016" ;
    schema:description "Chapter 4: Alien Character - Creating a Proper Topology and Transferring the Sculpt Details; Why make a retopology?; Making the retopology of the alien character; Unwrapping UVs; Understanding UVs; The baking of an ambient occlusion; Summary; Chapter 5: Haunted House - Modeling of the Scene; Blocking the house; Blocking the bases of the house; Refining the blocking; Reworking the blocking objects; Breaking and ageing the elements; Creation of the simulation of a stack of planks; Modeling the environment (8 pages); Organizing the scene; Summary."@en ;
    schema:description "Preface; Table of Contents ; Module 1; Chapter 1: Straight into Blender!; An overview of the 3D workflow; Getting used to the navigation in Blender; A brief introduction to the projects; Summary; Chapter 2: Robot Toy -- Modeling of an Object; Let's start the modeling of our robot toy; Using the basic modeling tools; Summary; Chapter 3: Alien Character -- Base Mesh Creation and Sculpting; Understanding the sculpting process; An introduction to sculpting; Choosing sculpting over poly modeling; Anatomy of a brush; Creating a base mesh with the Skin modifier; An introduction to artistic anatomy."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/4663898328> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://worldcat.org/entity/work/data/4663898328#CreativeWork/blender_3d_designing_objects> ;
    schema:name "Blender 3D."@en ;
    schema:productID "974583112" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/974583112#PublicationEvent/birmingham_packt_publishing_2016> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/4663898328#Agent/packt_publishing> ; # Packt Publishing
    schema:url <http://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=4741055> ;
    schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=4741055> ;
    schema:url <http://proquest.safaribooksonline.com/9781787127197> ;
    schema:workExample <http://worldcat.org/isbn/9781787122468> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/974583112> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/4663898328#Agent/packt_publishing> # Packt Publishing
    a bgn:Agent ;
    schema:name "Packt Publishing" ;
    .

<http://experiment.worldcat.org/entity/work/data/4663898328#Person/caudron_romain> # Romain Caudron
    a schema:Person ;
    schema:familyName "Caudron" ;
    schema:givenName "Romain" ;
    schema:name "Romain Caudron" ;
    .

<http://experiment.worldcat.org/entity/work/data/4663898328#Person/nicq_pierre_armand> # Pierre-Armand Nicq
    a schema:Person ;
    schema:familyName "Nicq" ;
    schema:givenName "Pierre-Armand" ;
    schema:name "Pierre-Armand Nicq" ;
    .

<http://experiment.worldcat.org/entity/work/data/4663898328#Person/valenza_enrico> # Enrico Valenza
    a schema:Person ;
    schema:familyName "Valenza" ;
    schema:givenName "Enrico" ;
    schema:name "Enrico Valenza" ;
    .

<http://worldcat.org/isbn/9781787122468>
    a schema:ProductModel ;
    schema:isbn "1787122468" ;
    schema:isbn "9781787122468" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.