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Blender Game Engine Beginner?s Guide.

Author: Victor Kuller Bacone
Publisher: Birmingham : Packt Publishing, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
The non-programmer's guide to creating 3D video games.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Victor Kuller Bacone
ISBN: 9781849517034 1849517037 9781849517027 1849517029
OCLC Number: 815391963
Description: 1 online resource (287 pages)
Contents: Blender Game Engine Beginner's Guide; Blender Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action --
heading; What just happened?; Pop quiz --
heading; Have a go hero-heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Things You Need to Know. Things you need, and things you don'tTime for action --
start using the BGE; What just happened?; Exploring the interface of the Logic Editor; Time for action --
exploring the logic bricks world; What just happened?; Time for action --
moving the cube; What just happened?; Pop quiz --
exploring the interface of the Logic Editor; Have a go hero- doing more; Summary; 2. Your Characters; An example-save the whale!; How to create a library; Time for action --
downloading models from the Internet; What just happened?; Importing other files into Blender. Time for action --
cleaning up the model in BlenderWhat just happened?; Pop quiz --
importing other files into Blender; Have a go hero-growing the library; Involving enemies in the game; Time for action --
appending the enemy; What just happened?; Pop quiz --
Involving enemies in the game; Have a go hero-reshaping the level; Creating a meeting point; Time for action --
making the enemy follow a path; What just happened?; Pop quiz --
creating a meeting point; Have a go hero-more interactivity; Summary; 3. The First Level; Block out a level environment; Time for action --
creating the scene. What just happened?Pop quiz --
blocking out a level environment; Have a go hero-doing it better; Creating a player view; Time for action --
renaming the scene; What just happened?; Have a go hero-creating the real map view; Defining the boundaries; Time for action --
closing the entry point; What just happened?; Have a go hero-experimenting with the start of the game; Marking the end of level; Time for action --
opening the end point; What just happened?; Have a go hero-changing the end point; Summary; 4. Collisions; Respawning the character; Time for action --
returning to the original position. What just happened?Pop quiz --
respawning the character; Have a go hero-doing it better; Creating trap doors; Time for action --
moving the blocks of ice; What just happened?; Have a go hero-the more, the better; Real-time motion; Time for action --
rolling objects; What just happened?; Have a go hero-different actions; Creating looped actions; Time for action --
making waves; What just happened?; Have a go hero-making it look real; Summary; 5. Gameplay; Growing the character; Time for action --
counting; What just happened?; Have a go hero-completing possibilities; Creating a life indicator bar. Time for action --
decreasing life.

Abstract:

The non-programmer's guide to creating 3D video games.

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