skip to content
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made Preview this item
ClosePreview this item
Checking...

Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made

Author: Jason Schreier
Publisher: New York : Harper, [2017]
Edition/Format:   Print book : English : First editionView all editions and formats
Summary:
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Nonfiction
Additional Physical Format: Online version:
Schreier, Jason.
Blood, sweat, and pixels.
New York : Harper Paperbacks, [2017]
(DLC) 2017034583
Document Type: Book
All Authors / Contributors: Jason Schreier
ISBN: 9780062651235 0062651234
OCLC Number: 967501381
Description: xxi, 278 pages ; 21 cm
Contents: Introduction --
Reporting note --
Pillars of eternity --
Uncharted 4 --
Stardew Valley --
Diablo III --
Halo wars --
Dragon age: Inquisition --
Shovel Knight --
Destiny --
The Witcher 3 --
Star Wars 1313 --
Epilogue.
Responsibility: Jason Schreier.

Abstract:

"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"--

In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.

Reviews

Editorial reviews

Publisher Synopsis

"Necessary to read... by the end, my only complaint about Blood, Sweat, and Pixels is that there wasn't more to read." -- Forbes.com "Making video games is one of most transformative, exciting things Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (1)

View most popular tags as: tag list | tag cloud

  • CS  (by 1 person)
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/967501381> # Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
    a schema:Book, schema:CreativeWork ;
    library:oclcnum "967501381" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games> ; # Video games
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_industry> ; # Video games industry
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/business_&_economics_industries_computer_industry> ; # BUSINESS & ECONOMICS--Industries--Computer Industry
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/games_video_&_electronic> ; # GAMES--Video & Electronic
    schema:about <http://dewey.info/class/794.8/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_economic_aspects> ; # Video games--Economic aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_design> ; # Video games--Design
    schema:author <http://experiment.worldcat.org/entity/work/data/4426870791#Person/schreier_jason> ; # Jason Schreier
    schema:bookEdition "First edition." ;
    schema:bookFormat bgn:PrintBook ;
    schema:datePublished "2017" ;
    schema:description "In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams."@en ;
    schema:description ""You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"--"@en ;
    schema:description "Introduction -- Reporting note -- Pillars of eternity -- Uncharted 4 -- Stardew Valley -- Diablo III -- Halo wars -- Dragon age: Inquisition -- Shovel Knight -- Destiny -- The Witcher 3 -- Star Wars 1313 -- Epilogue."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/4426870791> ;
    schema:genre "Nonfiction"@en ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://worldcat.org/entity/work/data/4426870791#CreativeWork/blood_sweat_and_pixels> ;
    schema:name "Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made"@en ;
    schema:productID "967501381" ;
    schema:workExample <http://worldcat.org/isbn/9780062651235> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/967501381> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/4426870791#Person/schreier_jason> # Jason Schreier
    a schema:Person ;
    schema:familyName "Schreier" ;
    schema:givenName "Jason" ;
    schema:name "Jason Schreier" ;
    .

<http://experiment.worldcat.org/entity/work/data/4426870791#Topic/business_&_economics_industries_computer_industry> # BUSINESS & ECONOMICS--Industries--Computer Industry
    a schema:Intangible ;
    schema:name "BUSINESS & ECONOMICS--Industries--Computer Industry"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4426870791#Topic/games_video_&_electronic> # GAMES--Video & Electronic
    a schema:Intangible ;
    schema:name "GAMES--Video & Electronic"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_design> # Video games--Design
    a schema:Intangible ;
    schema:name "Video games--Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_economic_aspects> # Video games--Economic aspects
    a schema:Intangible ;
    schema:name "Video games--Economic aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4426870791#Topic/video_games_industry> # Video games industry
    a schema:Intangible ;
    schema:name "Video games industry"@en ;
    .

<http://worldcat.org/entity/work/data/4426870791#CreativeWork/blood_sweat_and_pixels>
    a schema:CreativeWork ;
    rdfs:label "Blood, sweat, and pixels." ;
    schema:description "Online version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/967501381> ; # Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
    .

<http://worldcat.org/isbn/9780062651235>
    a schema:ProductModel ;
    schema:isbn "0062651234" ;
    schema:isbn "9780062651235" ;
    .

<http://www.worldcat.org/title/-/oclc/967501381>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/967501381> ; # Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
    schema:dateModified "2018-06-01" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.