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Build Your Own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL

Author: Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace
Publisher: Berkeley, CA : Apress : Imprint : Apress, 2015.
Series: The expert's voice in game development
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace
ISBN: 9781484209523 1484209524 9781484209530 1484209532
OCLC Number: 932166813
Description: 1 online resource (XXIII, 468 pages 164 illustrations) : online resource
Contents: Chapter 1: Introducing 2D Game Engine Development with JavaScript Chapter 2: Working with HTML5 and WebGL Chapter 3: Drawing Objects in the World Chapter 4: Implementing Common Components of Video Games Chapter 5: Working with Textures, Sprites, and Fonts Chapter 6: Defining Behaviors and Detecting Collisions Chapter 7: Manipulating the Camera Chapter 8: Implementing Illumination and Shadows Chapter 9: Building the Game Engine Architecture Chapter 10: Understanding and Supporting Game States Chapter 11: Building A Sample Game: from design to complete
Series Title: The expert's voice in game development
Responsibility: by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace.
More information:

Abstract:

Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.

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