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Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web

Author: Jean-Marc Gauthier
Publisher: Amsterdam ; Boston : Elsevier/Focal Press, 2005.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Gauthier, Jean-Marc, 1960-
Building interactive worlds in 3D.
Amsterdam ; Boston : Elsevier/Focal Press, 2005
(DLC) 2004061933
(OCoLC)56880146
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jean-Marc Gauthier
ISBN: 0080476279 9780080476278
OCLC Number: 499051577
Description: 1 online resource (xxiv, 422 pages) : color illustrations
Contents: 1 A Short History of Computer Simulations; 2 3D Basic Kit; 3 Adding Interactivity; 4 Animation Basics; 5 Interactive Lighting; 6 Virtual Cameras; 7 3D Sound; 8 User Interface and Input Devices; 9 Following a Terrain with a Remote Controlled Car; 10 Communication Environments; 11 Advanced Interactive 3D Characters; 12 Artificial Intelligence and Gameplay for Virtual Sets; 13 Multi-User and Database. Emergence of virtual spaces --
The basic 3D kit --
Interactive textures and lightening design --
Kinematics --
Interactive paths --
Virtual cameras --
Advanced virtual cameras and their environments --
The viewer's experience, interactive, installations, and displays.
Responsibility: Jean-Marc Gauthier.
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Abstract:

Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create  Read more...

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"Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set Read more...

 
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