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The business and culture of digital games : gamework/gameplay

Author: Aphra Kerr
Publisher: London ; Thousand Oaks, Calif. : SAGE, 2006.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students, this book aims to present an overview of industry and scholary work on who makes games, where they  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Kerr, Aphra.
Business and culture of digital games.
London ; Thousand Oaks, Calif. : SAGE, 2006
(DLC) 2005931007
(OCoLC)60668262
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Aphra Kerr
ISBN: 9781847877673 1847877672 9781446211410 144621141X 1281251585 9781281251589 1412900468 9781412900461
OCLC Number: 297114421
Description: 1 online resource (x, 177 pages) : illustrations
Contents: Introduction --
Digital games as text --
Digital games as cultural industry --
Global networks and cultures of production --
Digital game players, game pleasures and play contexts --
Non-entertainment uses of digital games --
Conclusion.
Responsibility: Aphra Kerr.

Abstract:

Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media  Read more...

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"I was intrigued by the behind-the-scenes information, as the book is riddled with interesting facts only those in the digital game industry know. Kerr offers a large amount of information . . . this Read more...

 
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