skip to content
Character design for mobile devices Preview this item
ClosePreview this item
Checking...

Character design for mobile devices

Author: NFGMan
Publisher: Burlington, Mass. : Focal Press, ©2006.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Additional Physical Format: Online version:
NFGMan, 1972-
Character design for mobile devices.
Burlington, Mass. : Focal Press, ©2006
(OCoLC)607857531
Document Type: Book
All Authors / Contributors: NFGMan
ISBN: 0240808088 9780240808086
OCLC Number: 71010439
Notes: Includes index.
Description: 191 pages : color illustrations ; 26 cm
Contents: Introduction --
History of portable devices --
Theory: changing hardware --
Mobile developers --
Genre/pixel histories.
Responsibility: NFGMan.

Abstract:

"Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics - explaining the significance of the changes weve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal."--BOOK JACKET.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/71010439> # Character design for mobile devices
    a schema:Book, schema:CreativeWork ;
   library:oclcnum "71010439" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/195042877#Place/burlington_mass> ; # Burlington, Mass.
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
   schema:about <http://id.loc.gov/authorities/classification/N7433> ;
   schema:about <http://dewey.info/class/006.6/> ;
   schema:about <http://dewey.info/class/776.6/e22/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/195042877#Topic/icons_computer_graphics_design> ; # Icons (Computer graphics)--Design
   schema:about <http://experiment.worldcat.org/entity/work/data/195042877#Topic/operator_logos_cell_phones_design> ; # Operator logos (Cell phones)--Design
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2006" ;
   schema:creator <http://viaf.org/viaf/268106312> ; # NFGMan
   schema:datePublished "2006" ;
   schema:description "Introduction -- History of portable devices -- Theory: changing hardware -- Mobile developers -- Genre/pixel histories."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/195042877> ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/607857531> ;
   schema:name "Character design for mobile devices"@en ;
   schema:productID "71010439" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/71010439#PublicationEvent/burlington_mass_focal_press_2006> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/195042877#Agent/focal_press> ; # Focal Press
   schema:reviews <http://www.worldcat.org/title/-/oclc/71010439#Review/-232160107> ;
   schema:workExample <http://worldcat.org/isbn/9780240808086> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/71010439> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/195042877#Place/burlington_mass> # Burlington, Mass.
    a schema:Place ;
   schema:name "Burlington, Mass." ;
    .

<http://viaf.org/viaf/268106312> # NFGMan
    a schema:Person ;
   schema:birthDate "1972" ;
   schema:givenName "NFGMan" ;
   schema:name "NFGMan" ;
    .

<http://worldcat.org/isbn/9780240808086>
    a schema:ProductModel ;
   schema:isbn "0240808088" ;
   schema:isbn "9780240808086" ;
    .

<http://www.worldcat.org/oclc/607857531>
    a schema:CreativeWork ;
   rdfs:label "Character design for mobile devices." ;
   schema:description "Online version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/71010439> ; # Character design for mobile devices
    .

<http://www.worldcat.org/title/-/oclc/71010439#Review/-232160107>
    a schema:Review ;
   schema:itemReviewed <http://www.worldcat.org/oclc/71010439> ; # Character design for mobile devices
   schema:reviewBody ""Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics - explaining the significance of the changes weve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal."--BOOK JACKET." ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.