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Collision-Based Computing

Author: Andrew Adamatzky
Publisher: London : Springer London : Imprint : Springer, 2002.
Edition/Format:   eBook : Bibliographic data : EnglishView all editions and formats
Summary:
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases,  Read more...
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Details

Genre/Form: Electronic books
Material Type: Bibliographic data, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Andrew Adamatzky
ISBN: 9781447101291 1447101294
OCLC Number: 840276919
Description: 1 online resource (XXVIII, 556 pages)
Contents: Preface --
Symbol Super Colliders --
Part I. Twenty Years Ago: Design Principles for Achieving High-Performance Submicron Digital Technologies. Conservative Logic. Physics-Like Models of Computation --
Part II. The Present and the Future: Universal Cellular Automata Based on the Collisions of Soft Spheres. Computing Inside the Billiard Ball Model. Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces. Derivation Schemes in Twin Open Set Logic. Signals on Cellular Automata. Computing with Solitons: A Review and Prospectus. Iterons of Automata. Gated Logic with Optical Solitons. Finding Gliders in Cellular Automata. New Media for Collision-Based Computing. Lorentz Lattice Gases and Many-Dimensional Turing Machines. Arithmetic Operations with Self-Replicating Loops. Implementation of Logical Functions in the Game of Life. Turing Universality of the Game of Life --
Index.
Responsibility: edited by Andrew Adamatzky.

Abstract:

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.

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