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The complete guide to Blender graphics : computer modeling and animation

Author: John M Blain
Publisher: Boca Raton [Fla.] ; London : CRC Press, ©2012.
Edition/Format:   Print book : English : 1st edView all editions and formats
Summary:
Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.
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Document Type: Book
All Authors / Contributors: John M Blain
ISBN: 9781466517035 1466517034
OCLC Number: 773024887
Description: xvii, 389 pages : color illustrations ; 24 cm
Contents: 1. The Blender interface --
2. Navigation --
3. Creating and editing objects --
4. Materials --
5. Textures --
6. World settings --
7. Lighting and cameras --
8. Rendering and ray tracing --
9. Animation basics --
10. 3D text --
11. NURBS and meta shapes --
12. Modifiers --
13. Particle systems --
14. Child/parent relationships and constraints --
15. Armatures --
16. Shape key and action editors --
17. Fluid simulation --
18. Nodes --
19. The Blender game engine --
20. Video sequence editing.
Responsibility: John M. Blain.

Abstract:

Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.

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The major strength of John's Blender manual is its breadth of content and its depth of detail. The material covered in the manual is extensive. All aspects of beginning to intermediate 3D modeling Read more...

 
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