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The complete guide to Blender graphics : computer modeling & animation

Author: John M Blain
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2015]
Edition/Format:   Print book : English : 2nd editionView all editions and formats
Summary:
"Blender is a 3D Computer Modeling and Animation program maintained by the Blender Foundation. The program is open source and can be downloaded and used, free of charge, from www.blender.org. Blender is a challenging program but it has limitless possibilities and will give you a wonderful understanding of computer animation. Due to the complexity of the subject, it is not possible to cover everything. This manual is  Read more...
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Genre/Form: praktiska handledningar
Document Type: Book
All Authors / Contributors: John M Blain
ISBN: 9781482216639 1482216639
OCLC Number: 888588430
Notes: "An A K Peters book."
"Introducing Blender version 2.70"--Cover.
Description: xxi, 551 pages : color illustrations ; 24 cm
Contents: The Blender InterfaceThe Blender ScreenThe User Preferences WindowPreset Interface ArrangementsThe 3D WindowWindow ModesLayersMoving in 3D SpaceThe Blender View MenuThe Properties WindowBlender ControlsBlender WindowsAdd-OnsMultiple ScenesNavigationNavigate and SaveWindows ExplorerThe Append or Link CommandPacking DataImporting ObjectsCreating and Editing ObjectsWorking with Basic MeshesPlacing Objects on the ScreenEdit Mode and Object ModeMesh TypesCursor PlacementMoving ObjectsScaling ObjectsRotating ObjectsPrecision ManipulationThe Transformation WidgetMesh Vertex EditingSelecting VerticesEdit Mode Selection OptionsCreating VerticesCenter PointsObject DisplaySmooth and Flat Shading OptionsExtruding ShapesProportional Vertex EditingCreating GroundEdge Loop SelectionJoining and Separating MeshesDeleting Vertices, Edges, or FacesAdding FacesModifiersThe Knife ToolSculpt ModeMaterialsIntroduction to MaterialsMaterial SettingsMaterial ButtonsMaterial ColorsAdding a New MaterialThe Preview TabThe Diffuse TabThe Specular TabThe Hardness ValueRamp ShadersTransparencyHalo SettingsVertex PaintingMaterials and the GUIThe Outliner WindowMultiple Material SlotsAssigning Texture ColorTexturesIntroduction to TexturesMaterial TexturesTexture Display in the 3D WindowTexture MappingDisplacement MappingTexture Surface DisplacementUV Texture MappingSelective UV Texture MappingUnwrapping with SeamsTexture PaintWorld SettingsIntroduction to World SettingsMistStarsTexture as BackgroundImage as BackgroundImage as TemplateLighting and CamerasLighting Types and SettingsLamp SettingsCamerasCamera Settings OptionsCamera SwitchingCamera TrackingRendering and Ray TracingRendering an Image or MovieRendering a JPEG ImageRendering a Movie FilePlaybackMore Movie File RenderingVideo CodecsMaking a MovieRay TracingCycles Ray Trace RenderingAnimation BasicsIntroduction to AnimationMoving, Rotating, and ScalingViewing Your AnimationThe Graph Editor WindowEditing the CurveOther Types of CurvesModifying CurvesAutomatic Key FramingAnimating Other FeaturesKeying SetsWind Strength AnimationAnimation Following CurvesDisplacement Sound Animation Control3D TextIntroduction to 3D TextCreating 3D Text in BlenderThe Object Data ButtonCreating Text on a CurveConverting Text to a Mesh ObjectConverting Text to a CurveElefont 3D TextNURBS and MetashapesUsing NURBSCreating a Lofted TunnelMetashapesModifiersIntroduction to ModifiersModifier StacksModifiers for GeneratingModifiers for DeformingModifiers for SimulatingParticle SystemsOverviewSetting Up a Particle SystemParticle Settings and Material InfluenceThe Particles PanelStarting a Particle SystemMaterial Influence on ParticlesParticle InteractionWindSample Particle SettingsKeyed Particle SystemsBoids Particle SystemsHair Particle SystemsThe Assignment TabChild/Parent Relationships and ConstraintsChild/Parent RelationshipsIntroduction to ConstraintsTransform ConstraintsTracking ConstraintsRelationship ConstraintsDuplicating along CurvesExtruding along CurvesThe Follow Path ConstraintArmaturesAdding an ArmatureSingle Bone ArmaturesArmature Display TypesMultibone ArmaturesDeforming a Mesh ObjectArmature ModifiersHumanoid ArmaturesDisconnected BonesVertex Groups or Field of InfluenceInverse KinematicsIK ConstraintCharacter RiggingShape Key and Action EditorsIntroductionShape Key EditorAction EditorFluid SimulationIntroduction to Fluid SimulationBasic Setup (Scenario 1)Basic Setup (Scenario 2)Fluid Simulation with Particle ObjectsFluid Simulation with Control ObjectsSmoke Simulation Smoke GenerationCreating Smoke from ScratchCreate a DomainSmoke from a Mesh ObjectFlow ObjectRenderingDomain Settings for RenderingMaterial ButtonsSmoke Generation SettingsUsing ParticlesFireColor RampSummaryNodesIntroduction to NodesMaterial NodesTexture NodesCompositing NodesNode GroupsThe Blender Game EngineIntroduction to the Game EngineGame AnimationRigid Bodies - DynamicsMaking a Movie Making a Movie The Video Editing ScreenStoryboard Video Sequence EditorSummaryDrivers Blender DriversRandomize Object Properties with DriversThe Array ModifierShapes KeysRandomizing Property Values Using DriversPython ScriptRegister the ScriptSet Up the 3D WindowRotation Driver PropertiesAlternative Method for Activating DriversAnother Method for Re-Evaluating DriversScale Properties Driverx-Axis Scale Driver (Scripted Expression)y-Axis Scale Driver (Max, Min, Sum, Average Values with Variable) z-Axis Scale Driver (Single Property with Variable) Material Property DriversDuplicating the ObjectInstalling Add-OnsFinding the FileInstalling the Python ScriptActivating the ScriptUsing the ScriptBibliographyAppendix: Basic Blender CommandsIndex
Responsibility: John M. Blain.

Abstract:

"Blender is a 3D Computer Modeling and Animation program maintained by the Blender Foundation. The program is open source and can be downloaded and used, free of charge, from www.blender.org. Blender is a challenging program but it has limitless possibilities and will give you a wonderful understanding of computer animation. Due to the complexity of the subject, it is not possible to cover everything. This manual is designed for beginners to help with the very basics of computer animation using Blender. My approach has been to introducing the program through the Graphical User Interface by introduce the different features with reference to the interface and providing examples. Blender has many facets which allow the user to create and animate models and figures in scenes and finally compile feature movies. There is also the facility to interact with the models and create video games"--

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