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The complete guide to game audio : for composers, musicians, sound designers, and game developers

Author: Aaron Marks
Publisher: Lawrence, Kan. : CMP Books, ©2001.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Marks, Aaron.
Complete guide to game audio.
Lawrence, Kan. : CMP Books, ©2001
(DLC) 2001275264
(OCoLC)49011909
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Aaron Marks
ISBN: 9780080494265 0080494269
OCLC Number: 166521722
Description: 1 online resource (xxi, 318 pages) : illustrations
Contents: Front Cover; THE COMPLETE GUIDE TO GAME AUDIO; Copyright Page; Table of Contents; Foreword; Acknowledgments; Chapter 1. An Introduction to Game Audio; Chapter 2. Essential Skill Sets and Tools; Chapter 3. Getting Organized and Ready for Business; Chapter 4. Finding and Getting the Jobs; Chapter 5. The Bidding Process; Chapter 6. Making the Deals; Chapter 7. Setting the Stage; Chapter 8. Creating Music for Games; Chapter 9. Creating Sound Effects for Games; Chapter 10. Blending the Total Soundscape; Chapter 11. Game Platforms and Their Audio Development Issues; Chapter 12. For the Developer.
Responsibility: Aaron Marks.
More information:

Abstract:

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the.

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