skip to content
The complete guide to game audio : for composers, musicians, sound designers, and game developers Preview this item
ClosePreview this item
Checking...

The complete guide to game audio : for composers, musicians, sound designers, and game developers

Author: Aaron Marks
Publisher: Burlington, MA ; Oxford : Focal Press/Elsevier, ©2009.
Series: 805R/Gama Network Series.
Edition/Format:   eBook : Document : English : 2nd edView all editions and formats
Summary:
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Marks, Aaron.
Complete guide to game audio.
Burlington, MA ; Oxford : Focal Press/Elsevier, ©2009
(DLC) 2008028495
(OCoLC)232786742
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Aaron Marks
ISBN: 9780240810744 0240810740 9780080928074 0080928072 9781136059254 1136059253
OCLC Number: 499056480
Notes: Includes index.
Description: 1 online resource (xxv, 426 pages) : illustrations, music.
Contents: An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over --
Not hardly!.- --
Appendix A --
The Grammy's and other awards. An introduction to game audio --
Essential skill sets and tools --
Getting organized and ready for business --
Finding and getting the jobs --
The bidding process --
Making the deals --
Setting the stage --
Creating music for games --
Creating sound effects for games --
Blending the total soundscape --
Game platforms and their audio development issues --
For the developer.
Series Title: 805R/Gama Network Series.
Responsibility: Aaron Marks.
More information:

Abstract:

Offers step-by-step instructions that lead you through the music and sound effects process - from developing the skills and purchasing the right equipment to keeping your clients happy. This title  Read more...

Reviews

Editorial reviews

Publisher Synopsis

Praise for the first edition:"The Complete Guide to Game Audio is informative, entertaining, easy to read and, most importantly, empowering! It gave me the faith that I could make my dream job a Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/499056480> # The complete guide to game audio : for composers, musicians, sound designers, and game developers
    a schema:Book, schema:CreativeWork, schema:MediaObject ;
    library:oclcnum "499056480" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/4918616127#Place/oxford> ; # Oxford
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/4918616127#Place/burlington_ma> ; # Burlington, MA
    rdfs:comment "Warning: This malformed URI has been treated as a string - 'http://images.contentreserve.com/ImageType-100/1706-1/{002391D3-4B7E-4ED4-A8D4-E28D1FAF707A}Img100.jpg'" ;
    rdfs:comment "Warning: This malformed URI has been treated as a string - 'http://www.contentreserve.com/TitleInfo.asp?ID={002391D3-4B7E-4ED4-A8D4-E28D1FAF707A}&Format=50'" ;
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/games_video_&_electronic> ; # GAMES--Video & Electronic
    schema:about <http://dewey.info/class/794.8/e22/> ;
    schema:about <http://id.worldcat.org/fast/1126959> ; # Sound--Recording and reproducing--Digital techniques
    schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/programmierung> ; # Programmierung
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/musique_par_ordinateur> ; # Musique par ordinateur
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/musik> ; # Musik
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/computerspiel> ; # Computerspiel
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/jeux_d_ordinateur_programmation> ; # Jeux d'ordinateur--Programmation
    schema:about <http://id.loc.gov/authorities/subjects/sh85125369> ; # Sound--Recording and reproducing--Digital techniques
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/son_enregistrement_et_reproduction_techniques_numeriques> ; # Son--Enregistrement et reproduction--Techniques numériques
    schema:about <http://experiment.worldcat.org/entity/work/data/4918616127#Topic/jeux_video> ; # Jeux vidéo
    schema:bookEdition "2nd ed." ;
    schema:bookFormat schema:EBook ;
    schema:copyrightYear "2009" ;
    schema:creator <http://viaf.org/viaf/65811882> ; # Aaron Marks
    schema:datePublished "2009" ;
    schema:description "An Introduction to Game Audio.- Essential Skill sets and Tools.- Getting organized and ready for business.- Finding and Getting the Jobs.- The Bidding Process.- Making the Deals.- Setting the Stage .- Creating Music for Games.- Creating Sound Effects for Games.- Blending the Total Soundscape.- Understanding Game Platforms and their Audio Development Issues.- For the Developer.- Game over -- Not hardly!.- -- Appendix A -- The Grammy's and other awards."@en ;
    schema:description "An introduction to game audio -- Essential skill sets and tools -- Getting organized and ready for business -- Finding and getting the jobs -- The bidding process -- Making the deals -- Setting the stage -- Creating music for games -- Creating sound effects for games -- Blending the total soundscape -- Game platforms and their audio development issues -- For the developer."@en ;
    schema:description "Discusses creation of music and sound effects for games, and covers technical specifications for composing music and creating sound effects on various gaming platforms and systems. Technical considerations are emphasized for the benefit of the game audio professional. Second edition includes information about the newest-generation gaming consoles, including Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. Companion DVD-ROM features audio and cinematic examples, along with sample business contracts."@en ;
    schema:description "Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts. --Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field. --Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts. --Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. --DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/4918616127> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/4918616127#Series/805r_gama_network_series> ; # 805R/Gama Network Series.
    schema:isSimilarTo <http://www.worldcat.org/oclc/232786742> ;
    schema:name "The complete guide to game audio : for composers, musicians, sound designers, and game developers"@en ;
    schema:productID "499056480" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/499056480#PublicationEvent/burlington_ma_oxford_focal_press_elsevier_2009> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/4918616127#Agent/focal_press_elsevier> ; # Focal Press/Elsevier
    schema:url <http://catdir.loc.gov/catdir/toc/ecip0822/2008028495.html> ;
    schema:url <http://www.tandfebooks.com/isbn/9780080928074> ;
    schema:url <http://proxy.library.carleton.ca/login?url=http://proquest.safaribooksonline.com/?uiCode=carleton&xmlId=9780240810744> ;
    schema:url <http://proquest.safaribooksonline.com/9780240810744> ;
    schema:url <http://www.sciencedirect.com/science/book/9780240810744> ;
    schema:url <http://www.myilibrary.com?id=402320> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=319704> ;
    schema:url <http://proquest.tech.safaribooksonline.de/9780240810744> ;
    schema:url <http://site.ebrary.com/id/10378831> ;
    schema:url "http://www.contentreserve.com/TitleInfo.asp?ID={002391D3-4B7E-4ED4-A8D4-E28D1FAF707A}&Format=50" ;
    schema:url <http://proxy.library.carleton.ca/login?url=http://site.ebrary.com/lib/oculcarleton/Top?layout=document&id=10378831> ;
    schema:url "http://images.contentreserve.com/ImageType-100/1706-1/{002391D3-4B7E-4ED4-A8D4-E28D1FAF707A}Img100.jpg" ;
    schema:workExample <http://worldcat.org/isbn/9780080928074> ;
    schema:workExample <http://worldcat.org/isbn/9780240810744> ;
    schema:workExample <http://worldcat.org/isbn/9781136059254> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/499056480> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/4918616127#Agent/focal_press_elsevier> # Focal Press/Elsevier
    a bgn:Agent ;
    schema:name "Focal Press/Elsevier" ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Place/burlington_ma> # Burlington, MA
    a schema:Place ;
    schema:name "Burlington, MA" ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Series/805r_gama_network_series> # 805R/Gama Network Series.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/499056480> ; # The complete guide to game audio : for composers, musicians, sound designers, and game developers
    schema:name "805R/Gama Network Series." ;
    schema:name "805R/Gama Network Series" ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Topic/games_video_&_electronic> # GAMES--Video & Electronic
    a schema:Intangible ;
    schema:name "GAMES--Video & Electronic"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Topic/jeux_d_ordinateur_programmation> # Jeux d'ordinateur--Programmation
    a schema:Intangible ;
    schema:name "Jeux d'ordinateur--Programmation"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Topic/musique_par_ordinateur> # Musique par ordinateur
    a schema:Intangible ;
    schema:name "Musique par ordinateur"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/4918616127#Topic/son_enregistrement_et_reproduction_techniques_numeriques> # Son--Enregistrement et reproduction--Techniques numériques
    a schema:Intangible ;
    schema:name "Son--Enregistrement et reproduction--Techniques numériques"@fr ;
    .

<http://id.loc.gov/authorities/subjects/sh85125369> # Sound--Recording and reproducing--Digital techniques
    a schema:Intangible ;
    schema:name "Sound--Recording and reproducing--Digital techniques"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/1126959> # Sound--Recording and reproducing--Digital techniques
    a schema:Intangible ;
    schema:name "Sound--Recording and reproducing--Digital techniques"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/65811882> # Aaron Marks
    a schema:Person ;
    schema:familyName "Marks" ;
    schema:givenName "Aaron" ;
    schema:name "Aaron Marks" ;
    .

<http://worldcat.org/isbn/9780080928074>
    a schema:ProductModel ;
    schema:isbn "0080928072" ;
    schema:isbn "9780080928074" ;
    .

<http://worldcat.org/isbn/9780240810744>
    a schema:ProductModel ;
    schema:isbn "0240810740" ;
    schema:isbn "9780240810744" ;
    .

<http://worldcat.org/isbn/9781136059254>
    a schema:ProductModel ;
    schema:isbn "1136059253" ;
    schema:isbn "9781136059254" ;
    .

<http://www.worldcat.org/oclc/232786742>
    a schema:CreativeWork ;
    rdfs:label "Complete guide to game audio." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/499056480> ; # The complete guide to game audio : for composers, musicians, sound designers, and game developers
    .

<http://www.worldcat.org/title/-/oclc/499056480>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/499056480> ; # The complete guide to game audio : for composers, musicians, sound designers, and game developers
    schema:dateModified "2018-07-15" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.