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Computer animation : algorithms and techniques

Author: Rick Parent
Publisher: San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2008.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Summary:

Focuses on the developments in animation technology, including fluid animation, human figure animation, and soft body animation. This book covers topics such as quaternions, natural phenomenon,  Read more...

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Additional Physical Format: Online version:
Parent, Rick.
Computer animation.
San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2008
(OCoLC)989861014
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Rick Parent
ISBN: 9780125320009 0125320000
OCLC Number: 156811805
Notes: Previous edition: 2001.
Description: xxii, 593 pages, [8] pages of plates : illustrations (some color) ; 24 cm
Contents: 1. Introduction : Perception ; The heritage of animation ; Animation production ; Computer animation production ; A brief history of computer animation --
2. Technical background : Spaces and transformations ; Orientation representation --
3. Interpolating values : Interpolation ; Controlling the motion of a point along a curve ; Interpolation of orientations ; Working with paths --
4. Interpolation-based animation : Key-frame systems ; Animation languages ; Deforming objects ; Three-dimensional shape interpolation ; Morphing (two-dimensional) --
5. Kinematic linkages : Hierarchical modeling ; Forward kinematics ; Inverse kinematics --
6. Motion capture : Motion capture technologies ; Processing the images ; Camera calibration ; Three-dimensional position reconstruction ; Fitting to the skeleton ; Output from motion capture systems ; Manipulating motion capture data --
7. Physically based animation : Basic physics: a review ; Spring meshes ; Partial systems ; Rigid body simulations ; Enforcing soft and hard constraints --
8. Fluids: Liquids & gases : Specific fluid models ; Computational fluid dynamics --
9. Modeling and animating human figures : Overview of virtual human representation ; Reaching and grasping ; Walking ; Getting dressed up --
10. Facial animation : The human face ; Facial models ; Animating the face ; Lip-sync animation --
11. Modeling behavior : Knowing the environment ; Aggregate behavior ; Primitive behaviors ; Modeling intelligent behavior ; Crowd management --
12 Special models for animation : Implicit surfaces ; Plants ; Subdivision surfaces --
App. A. Rendering issues : Double buffering ; Compositing ; Displaying moving objects: motion blur ; Drop shadows ; Billboarding and impostors --
App. B. Background information and techniques : Vectors and matrices ; Geometric computations ; Transformations ; Denevit and Hartenberg Representation for linked appendages : Interpolating and approximating curves ; Randomness ; Physics primer ; Numerical integration techniques ; Standards for moving pictures ; Camera calibration.
Responsibility: Rick Parent.
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"There is no serious competition for my course. Parent is by far the best text out there. A new edition would be great. If not, then please keep the first one in print!" Christian Darken, Naval Read more...

 
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