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Computer games and language learning

Author: Mark Peterson
Publisher: New York, NY : Palgrave Macmillan, 2013. ©2013
Series: Palgrave Macmillan's digital education and learning series.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of  Read more...

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Genre/Form: Computer-assisted instruction
Document Type: Book
All Authors / Contributors: Mark Peterson
ISBN: 9781137005168 1137005165
OCLC Number: 841201196
Description: xv, 167 pages ; 23 cm.
Contents: CALL and new digital technologies --
Computer games : definition, theories, elements, and genres --
Computer games and learning --
Computer games and language learning : theoretical rationales --
Early research on the use of computer games in CALL : an overview --
Recent studies on computer gaming in CALL : an analysis of findings --
The use of an MMORPG game In CALL : a case study --
Conclusions And future directions.
Series Title: Palgrave Macmillan's digital education and learning series.
Responsibility: Mark Peterson.

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"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, Read more...

 
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