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Computer graphics for Java programmers

Author: L Ammeraal; Kang Zhang
Publisher: Cham, Switzerland : Springer, 2017.
Edition/Format:   eBook : Document : English : Third editionView all editions and formats
Summary:
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: L Ammeraal; Kang Zhang
ISBN: 9783319633572 3319633570
OCLC Number: 1007519673
Description: 1 online resource (ix, 387 pages) : illustrations (some color)
Contents: 1 --
Elementary Concepts --
2 --
Applied Geometry --
3 --
Geometrical Transformations --
4 --
Classic 2D Algorithms --
5 --
Perspective and 3D Data Structure --
6 --
Hiddden-Line and Hidden-Face Removal --
7 --
Color, Texture, and Shading --
8 --
Fractals --
Appendix A --
Interpolation of 1/z --
Appendix B --
Class Obj3D --
Appendix C --
Hidden-Line Tests and Implementation --
Appendix D --
Several 3D Objects --
Appendix E --
Hints and Solutions to Exercises --
Bibliography --
Index.
Responsibility: Leen Ammeraal, Kang Zhang.

Abstract:

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.  Read more...

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