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Computer graphics : proceedings : SIGGRAPH 98 Conference proceedings, July 19-24, 1998

Author: Michael F Cohen; SIGGRAPH.
Publisher: New York, N.Y. : Association for Computing Machinery, ©1998.
Series: Computer graphics annual conference series.
Edition/Format:   Print book : Conference publication : EnglishView all editions and formats
Summary:

The annual SIGGRAPH Proceedings features topical and current papers on computer graphics, desktop video, multimedia workstations, physically-based modeling, and more.

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Genre/Form: Conference papers and proceedings
Congresses
Material Type: Conference publication, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Michael F Cohen; SIGGRAPH.
ISBN: 0201309882 9780201309881 0897919998 9780897919999
OCLC Number: 40130363
Notes: "Sponsored by the ACM's Special Interest Group on Computer Graphics."
"ACM order number: 428980"--Title page verso.
Description: 472 pages : illustrations ; 28 cm.
Series Title: Computer graphics annual conference series.
Other Titles: Proceedings of the 25th Annual Conference on Computer Graphics.
SIGGRAPH 98 Conference proceedings
Responsibility: papers chair, Michael Cohen.

Table of Contents:

by maheenhassan (WorldCat user on 2007-12-17)

Section1. NeuroAnimator: fast neural network emulation and control of physics-based models\ by Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey Hinton -- Section2. A beam tracing approach to acoustic modeling for interactive virtual environments\ by Thomas Funkhouser, Ingrid Carlbom, Gary Elko, Gopal Pingali, Mohan Sondhi, Jim West -- Section3. Retargetting motion to new characters\ by Michael Gleicher-- Section4. Large steps in cloth simulation\ by David Baraff, Andrew Witkin -- Section5. Making faces\ by Brian Guenter, Cindy Grimm, Daniel Wood, Henrique Malvar, Fredric Pighin -- Section6. An anthropometric face model using variational techniques\ by Douglas DeCarlo, Dimitris Metaxas, Matthew Stone -- Section7. Synthesizing realistic facial expressions from photographs\ by Frédéric Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David H. Salesin -- Section8.Subdivision surfaces in character animation\ by Tony DeRose, Michael Kass, Tien Truong -- Section9. MAPS: multiresolution adaptive parameterization of surfaces\ by Aaron W. F. Lee, Wim Sweldens, Peter Schröder, Lawrence Cowsar, David Dobkin -- Section10. Interactive multi-resolution modeling on arbitrary meshes\ by Leif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Peter Seidel -- Section11. Appearance-preserving simplification\ by Jonathan Cohen, Marc Olano, Dinesh Manocha -- Section12. Progressive forest split compression\ by Gabriel Taubin, André Guéziec, William Horn, Francis Lazarus -- Section13. Real time compression of triangle mesh connectivity\ by Stefan Gumhold, Wolfgang Straßer -- Section14. The design of a parallel graphics interface\ by Homan Igehy, Gordon Stoll, Pat Hanrahan -- Section15. The clipmap: a virtual mipmap\ by Christopher C. Tanner, Christopher J. Migdal, Michael T. Jones -- Section16. A shading language on graphics hardware: the pixelflow shading system\ by Marc Olano, Anselmo Lastra -- Section17. Efficiently using graphics hardware in volume rendering applications\ by Rüdiger Westermann, Thomas Ertl -- Section18. The office of the future: a unified approach to image-based modeling and spatially immersive displays\ by Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, Henry Fuchs -- Section19. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography\ by Paul Debevec-- Section20. Multiple-center-of-projection images\ by Paul Rademacher, Gary Bishop -- Section21. Recovering photometric properties of architectural scenes from photographs\ by Yizhou Yu, Jitendra Malik -- Section22. Visibility sorting and compositing without splitting for image layer decompositions\ by John Snyder, Jed Lengyel -- Section23. Layered depth images\ by Jonathan Shade, Steven Gortler, Li-wei He, Richard Szeliski -- Section24. Multiple viewpoint rendering\ by Michael Halle -- Section25. Progressive radiance evaluation using directional coherence maps\ by Baining Guo -- Section26. Reproducing color images using custom inks\ by Eric J. Stollnitz, Victor Ostromoukhov, David H. Salesin -- Section27. Realistic modeling and rendering of plant ecosystems\ by Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Měch, Matt Pharr, Przemyslaw Prusinkiewicz -- Section28. A multiscale model of adaptation and spatial vision for realistic image display\ by Sumanta N. Pattanaik, James A. Ferwerda, Mark D. Fairchild, Donald P. Greenberg -- Section29. A perceptually based adaptive sampling algorithm\ by Mark R. Bolin, Gary W. Meyer -- Section30. Efficient simulation of light transport in scences with participating media using photon maps\ by Henrik Wann Jensen, Per H. Christensen -- Section31. Fast calculation of soft shadow textures using convolution\ by Cyril Soler, François X. Sillion -- Section32. Interactive reflections on curved objects\ by Eyal Ofek, Ari Rappoport -- Section33. Non-distorted texture mapping for sheared triangulated meshes\ by Bruno Lévy, Jean-Laurent Mallet -- Section34. Techniques for handling video in virtual environments\ by Gianpaolo U. Carraro, John T. Edmark, J. Robert Ensor -- Section35. A distributed 3D graphics library\ by Blair MacIntyre, Steven Feiner -- Section35. Constellation: a wide-range wireless motion-tracking system for augmented reality and virtual set applications\ by Eric Foxlin, Michael Harrington, George Pfeifer -- Section36. mediaBlocks: physical containers, transports, and controls for online media\ by Brygg Ullmer, Hiroshi Ishii, Dylan Glas -- Section37. Non-uniform recursive subdivision surfaces\ by Thomas W. Sederberg, Jianmin Zheng, David Sewell, Malcolm Sabin -- Section38. Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values\ by Jos Stam -- Section39. Wires: a geometric deformation technique\ by Karan Singh, Eugene Fiume -- Section40. A new Voronoi-based surface reconstruction algorithm\ by Nina Amenta, Marshall Bern, Manolis Kamvysselis -- Section41. Computer-generated floral ornament\ by Michael T. Wong, Douglas E. Zongker, David H. Salesinn -- Section42. Texture mapping for cel animation\ by Wagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein -- Section43. A non-photorealistic lighting model for automatic technical illustration\ by Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen -- Section44. Painterly rendering with curved brush strokes of multiple sizes\ by Aaron Hertzmann

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