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Computers and Games Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002. Revised Papers /
Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers

Author: edited by Jonathan Schaeffer, Martin M�uller, Yngvi Bj�ornsson. M�uller, Martin, Bj�ornsson, Yngvi, ; ; Jonathan Schaeffer; Martin Müller; Yngvi Björnsson
Publisher: Berlin ; New York : Springer, 2003.
Series: Lecture notes in computer science, 2883.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Summary:
This book constitutes the thoroughly refereed post-proceedings of the Third International Conference on Computers and Games, CG 2002, held in Edmonton, Alberta, Canada in July 2002. The 27 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on evaluation and learning, search, combinatorial games and theory opening and  Read more...
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Genre/Form: Electronic books
Conference papers and proceedings
Congresses
Additional Physical Format: Print version:CG 2002 (2002 : Edmonton, Alta.)
Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers
(OCoLC)53434600
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: edited by Jonathan Schaeffer, Martin M�uller, Yngvi Bj�ornsson. M�uller, Martin, Bj�ornsson, Yngvi, ; ; Jonathan Schaeffer; Martin Müller; Yngvi Björnsson
ISBN: 9783540400318 3540400311
OCLC Number: 53931957
Description: 1 online resource (xi, 428 pages) : illustrations.
Contents: 1: Evaluation and Learning --
Distinguishing Gamblers from Investors at the Blackjack Table --
MOUSE : A Self-teaching Algorithm that Achieved Master-Strength at Othello --
Investigation of an Adaptive Cribbage Player --
Learning a Game Strategy Using Pattern-Weights and Self-play --
2: Search --
PDS-PN: A New Proof-Number Search Algorithm --
A Generalized Threats Search Algorithm --
Proof-Set Search --
A Comparison of Algorithms for Multi-player Games --
Selective Search in an Amazons Program --
Playing Games with Multiple Choice Systems --
The Neural MoveMap Heuristic in Chess --
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi --
3: Combinatorial Games/Theory --
Solitaire Clobber --
Complexity of Error-Correcting Codes Derived from Combinatorial Games --
Analysis of Composite Corridors --
4: Opening/Endgame Databases --
New Winning and Losing Positions for 7×7 Hex --
Position-Value Representation in Opening Books --
Indefinite Sequence of Moves in Chinese Chess Endgames --
5: Commercial Games --
ORTS: A Hack-Free RTS Game Environment --
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games --
A Structure for Modern Computer Narratives --
6: Single-Agent Search/Planning --
Tackling Post's Correspondence Problem --
Perimeter Search Performance --
Using Abstraction for Planning in Sokoban --
7: Computer Go --
A Small Go Board Study of Metric and Dimensional Evaluation Functions --
Local Move Prediction in Go --
Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Series Title: Lecture notes in computer science, 2883.
Responsibility: Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.).

Abstract:

This book constitutes the thoroughly refereed post-proceedings of the Third International Conference on Computers and Games, CG 2002, held in Edmonton, Alberta, Canada in July 2002.The 27 revised  Read more...

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