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Computing in smart toys

Author: Jeff K T Tang; Patrick C K Hung
Publisher: Cham : Springer, [2017] ©2017
Series: International series on computer entertainment and media technology.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
(OCoLC)989966271
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jeff K T Tang; Patrick C K Hung
ISBN: 9783319620725 331962072X
OCLC Number: 1001274480
Description: 1 online resource.
Contents: Introduction; 1 Introduction; 2 Literature Review; 3 Book Organization; References; Pokémon Go: Marketing Implications for Mobile Video Game; 1 Introduction; 2 Pokémon; 3 Pokémon Go; 4 Segmentation and Positioning; 5 Pokémon Go Life Cycle (PGLC); 6 Marketing Implications; 7 Conclusions; References; A Survey on Purchase Intention of Hello Barbie in Braziland Argentina; 1 Introduction; 2 Background Information; 3 Research Framework; 4 Methods and Results; 5 Conclusion and Future Work; References; Designing Hand Tracked Exergames with Virtual Toys; 1 Introduction. 2 The Design and Development Process2.1 About the Human Hand; 2.1.1 Musculoskeletal Hand Disorders; 2.1.2 Exercise and Physiotherapy; 2.2 Tracking Technology; 2.2.1 Hand Tracking Setup; 2.2.2 Hand Exercises Implementation; 2.3 Game Design; 2.3.1 Module 1: Extension/Flexion; 2.3.2 Module 2: Abduction/Adduction; 2.3.3 Module 3: Grasp/Prehensile Tasks; 2.4 System Architecture; 2.5 Graphical User Interface (GUI); 3 Results; 3.1 Validation; 4 Discussion; 4.1 Future Work; References; Robot Toys for Children with Disabilities; 1 Introduction. 2 The Robot Nino: Assisting Children with Severe Motor Impairment2.1 Robot Architecture; 2.2 Experiments; 2.3 Results; 2.4 Discussion; 3 Pomodoro, An Affordable Social Robot; 3.1 Control Architecture; 3.2 Pomodoro As a Toy for Aiding Children with ASD; 3.3 Pilot Study; 3.4 Discussion; 4 MARIA: A Social Robot Aiding Children with ASD; 4.1 Software; 4.2 Experiments; 4.3 Evaluation Scales and Tools; 4.4 Results; 4.5 Discussion; 5 Final Considerations; References; Towards a Privacy Rule Conceptual Model for Smart Toys; 1 Introduction; 2 Related Work; 3 Privacy Rule Conceptual Model; 4 Discussion. 5 ConclusionsReferences; Designing for Parental Control: Enriching Usability and Accessibility in the Context of Smart Toys; 1 Parental Control Interfaces for Smart Toys; 2 Terms and Definitions; 2.1 User Experience (UX); 2.2 Usability and Accessibility; 3 User-Centered Design (UCD); 3.1 Requirements Analysis; 3.2 (Re)Design; 3.3 Prototype; 3.4 Evaluation; 3.4.1 User-Based Evaluation; 3.4.2 Inspection-Based Methods; 4 Future Trends: Smart Toys for Elderly and Family Control; 4.1 Need for New Methods; 5 Final Remarks; References. A Security Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents1 Introduction; 2 Security and Privacy Concerns; 2.1 Smart Home Security Requirements; 2.1.1 Vulnerabilities and Exploits; 2.2 Industry Standards and Regulation; 3 Security Threat Model; 3.1 Threat Modeling Techniques; 3.2 Architecture Overview; 3.3 Assets and Data Flow; 3.3.1 Identification of Assets; 3.3.2 Data Flow; 3.3.3 Security Threats; 3.4 Methods of Attack; 3.5 Security Requirements/Controls; 4 Discussion; 5 Conclusion; References; Privacy Preservation Framework for Smart Connected Toys; 1 Introduction.
Series Title: International series on computer entertainment and media technology.
Responsibility: Jeff K.T. Tang, Patrick C.K. Hung, editors.

Abstract:

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing.  Read more...

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