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Connected media in the future internet era

Author: A M Kondoz; Tasos Dagiuklas
Publisher: New York, NY : Springer, [2016] ©2017
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Connected media in the future internet era.
New York, NY : Springer, [2016]
(OCoLC)946461326
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: A M Kondoz; Tasos Dagiuklas
ISBN: 9781493940264 1493940260
OCLC Number: 960640797
Notes: Includes index.
Description: 1 online resource (v, 224 pages) : illustrations (some color)
Contents: 1 Introduction; References; 2 Quality Assessment, Evaluation, and Optimization of Free Viewpoint Video Systems by Using Effective Sampling Density; 2.1 Introduction; 2.1.1 An Overview on the ESD Theory and Its Applications; 2.2 Related Work; 2.2.1 Evaluation of the Acquisition Component; 2.2.2 Evaluation of the Rendering Methods; 2.3 Effective Sampling Density; 2.4 ESD Analysis of LF Rendering Methods; 2.4.1 Rendering Methods Without the Depth Information; 2.4.2 Rendering Methods with the Depth Information; 2.4.3 General Case of Rendering Methods with Depth Maps 2.5 Theoretical and Simulation Results2.5.1 Depth Error Model; 2.5.2 ESD of Scenes; 2.5.3 Simulation Settings; 2.5.4 Results on Rendering Methods; 2.5.4.1 Theoretical Expectation; 2.5.4.2 Simulation Results; 2.5.5 Results on Acquisition Configurations; 2.5.5.1 Theoretical Expectation; 2.5.5.2 Simulation Results; 2.5.6 Discussions; 2.6 Empirical Relationship Between ESD and PSNR; 2.7 Subjective Assessment; 2.8 Application of ESD; 2.8.1 Calculating the Minimum Number of Cameras; 2.8.2 Calculating the Minimum Interpolation Complexity; 2.8.3 Irregular Acquisition Based on the Scene Complexity 2.9 Conclusion2.10 Biography; References; 3 Visual Quality-Regulated Three-Dimensional Video Coding (3-DVC); 3.1 Towards Better Viewing Quality and Experience; 3.2 Video Coding Design Paradigms; 3.3 Perceptual 3-D Video Coding; 3.3.1 State of the Art in 3-DVC; 3.3.2 Perceptual Video Coding; 3.4 Visual Quality-Regulated 3-D Video Coding; 3.5 A Theoretical Framework for Visual Quality-Regulated 3-D Video Coding; 3.5.1 Perceptually Lossless 3-D Video Coding; 3.5.1.1 Base View (Intra-Frame Mode); 3.5.1.2 Enhancement View (Inter-View with Intra-Frame Mode) 3.5.1.3 Enhancement View (Hybrid Inter-Frame and Inter-View with Intra-Frame Mode)3.5.2 Visual Quality-Regulated 3-D Video Coding; 3.6 Summary; References; 4 Recent Advances on 3D Video Coding Technology: HEVC Standardization Framework; 4.1 Introduction; 4.2 Three-Dimensional Video Formats and Associated Compression Technology; 4.2.1 3D-HEVC System Structure; 4.2.2 3D-HEVC Encoding Process; 4.3 HEVC Standardization Framework; 4.3.1 Competition Phase of Experimental Framework; 4.3.2 Collaboration Phase of Experimental Framework; 4.3.3 An Overview of 3D Video Coding Tools 4.3.3.1 MV-HEVC Coding Tools4.3.3.2 3D-HEVC Coding Tools for Texture; 4.3.3.3 3D-HEVC Coding Tools for Depth Maps; 4.4 3D-HEVC Efficiency in Joint Coding-Dependent Views and Depth Data; 4.5 Conclusion; Bibliography; Books; Journals; B1. Introduction; B2. Three-Dimensional Video Formats and Associated Compression Technology; B3. HEVC Standardization Framework; B4. 3D-HEVC Efficiency in Joint Coding of Dependents View and Depth Data; 5 Depth from Defocus and Coded Apertures for 3D Scene Sensing; 5.1 Introduction; 5.2 Camera Imaging System; 5.2.1 Aperture Superposition Principle
Responsibility: Ahmet Kondoz, Tasos Dagiuklas, editors.

Abstract:

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user  Read more...

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