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Constructing knowledge art : an experiential perspective on crafting participatory representations

Author: Al Selvin; Simon J Buckingham Shum
Publisher: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 2015.
Series: Synthesis lectures on human-centered informatics, # 23
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement,  Read more...
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Details

Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Al Selvin; Simon J Buckingham Shum
ISBN: 9781627052603 1627052607
OCLC Number: 947137361
Notes: Titre de l'écran-titre (visionné le 27 août 2015).
In Morgan and Claypool publishers.
Fait partie de: Synthesis digital library of engineering and computer science.
1. Introduction
Description: 1 ressource en ligne (xi, 107 pages) : illustrations, fichier PDF.
Contents: 2. Participatory design and representational practice --
2.1 The role of practitioners --
2.1.1 Aesthetics and mediating representations in PD --
2.2 Summary 3. Dimensions of knowledge art --
3.1 Critical viewpoints on practice research --
3.2 The experience of participatory practice --
3.3 An experiential model --
3.4 Examining the dimensions --
3.4.1 Aesthetics [p] --
3.4.2 Ethics [q] --
3.4.3 Narrative [r] --
3.4.4 Sensemaking [s] --
3.4.5 Improvisation [t] --
3.5 Summary 4. Case studies --
4.1 Example 1: Tom and Jackie, an improvised educational game --
4.1.1 Discussion --
4.2 Example 2: Contingency planning, a participant takes over --
4.2.1 Discussion --
4.3 Example 3: Hab crew, collaborative retrieval and authoring --
4.3.1 Discussion --
4.4 Example 4: Ames group 4, improvised tacit teamwork between practitioners --
4.4.1 Discussion --
4.5 Example 5: Ames group 2 session, when a session veers off course --
4.5.1 Discussion --
4.6 Summary --
4.6.1 Multiple narratives --
4.6.2 Looking at instances of practice in experiential terms 5. Discussion and conclusions --
5.1 Fostering engagement and effective PD practice --
5.2 Learning and education 6. Appendix: Knowledge art analytics --
6.1 Shaping form --
6.2 Coherence, engagement, and usefulness (CEU) analysis --
6.3 Sensemaking episode description --
6.4 Moves and choices analysis --
6.5 Framing analysis --
6.6 Granularity of the different techniques --
6.7 How the techniques relate to the conceptual framework --
6.8 Summary
Series Title: Synthesis lectures on human-centered informatics, # 23
Other Titles: Synthesis digital library of engineering and computer science.
Responsibility: Al Selvin, Simon Buckingham Shum.

Abstract:

Examines what moves and choices practitioners make that either help or hinder participants' engagement with representations. This volume presents a theoretical framework that looks at these choices  Read more...

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