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| Additional Physical Format: | Online version: Constructionism in practice. Mahwah, N.J. : Lawrence Erlbaum Associates, 1996 (OCoLC)604296635 |
|---|---|
| Document Type: | Book |
| All Authors / Contributors: |
Yasmin B Kafai; Mitchel Resnick |
| ISBN: | 0805819843 9780805819847 0805819851 9780805819854 |
| OCLC Number: | 33277171 |
| Description: | xii, 339 p. : ill., map ; 24 cm. |
| Contents: | A word for learning / Seymour Papert -- Perspective-taking and object construction : two keys to learning / Edith Ackermann -- Elementary school children's images of science / Aaron A. Brandes -- Learning design by making games : children's development of design strategies in the creation of a complex computational artifact / Yasmin B. Kafai -- Electronic play worlds : gender differences in children's construction of video games / Yasmin B. Kafai -- The art of design / Gregory Gargarian -- Building and learning with programmable bricks / Randy Sargent ... [et al.] -- Social constructionism and the inner city : designing environments for social development and urban renewal / Alan Shaw -- The MediaMOO Project : constructionism and professional community / Amy Bruckman and Mitchel Resnick -- A community of designers : learning through exchanging questions and answers / Michele Evard -- "They have their own thoughts" : a story of constructionist learning in an alternative African-centered community school / Paula K. Hooper -- New paradigms for computing, new paradigms for thinking / Mitchel Resnick -- Making sense of probability through paradox and programming : a case study in a connected mathematics framework / Uri Wilensky -- Ideal and real systems : a study of notions of control in undergraduates who design robots / Fred G. Martin. |
| Responsibility: | edited by Yasmin Kafai, Mitchel Resnick. |
| More information: |
Abstract:
The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. --From publisher's description.
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