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Cornucopia limited : design and dissent on the Internet

著者: Richard Coyne
出版: Cambridge, Mass. : MIT Press, ©2005.
エディション/フォーマット:   書籍 : Englishすべてのエディションとフォーマットを見る
データベース:WorldCat
概要:
"The network economy presents itself in the transactions of electronic commerce, finance, business, and communications. The network economy is also a social condition of discontinuity, indefinite limits, and in-between spaces. In Cornucopia Limited, Richard Coyne uses the liminality of design - its uneasy position between creativity and commerce - to explore the network economy. He argues that design, with its
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その他のフォーマット: Online version:
Coyne, Richard.
Cornucopia limited.
Cambridge, Mass. : MIT Press, c2005
(OCoLC)607734430
資料の種類: インターネット資料
ドキュメントの種類: 図書, インターネットリソース
すべての著者/寄与者: Richard Coyne
ISBN: 0262033364 9780262033367
OCLC No.: 58457425
物理形態: x, 284 p. ; 24 cm.
コンテンツ: Introduction: Permeable Portals --
Home Economics --
Rampant Machines --
The Lost Game --
The Gift of Information --
Liminal Computing.
責任者: Richard Coyne.

概要:

Using the liminality of design--its uneasy position between creativity and commerce--to explore the network economy.  続きを読む

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" Cornucopia Limited is interesting and repays close attention; I"ve read some sections repeatedly to enjoy the leaps and others simply to keep up... A fascinating read." Nigel Gibson First Monday 続きを読む

 
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schema:description""Design, says Coyne, has a natural affinity with the edge condition and the position between polar opposites. Edgy design starts with an idea, brings to mind its opposite, and then works with what emerges from the friction between the two. The designer of a Web portal, for example, might take on the problem of security by focusing on the limits of permeability. Design is edgy, and risky, argues Coyne, in the same way that breaches in network security are risky. In Cornucopia Limited he examines the threshold between conditions exemplified by the boundary between design and commerce."."@en
schema:description""Coyne uses five metaphors of design to develop his argument: the household (in economics, historically opposed to the market), with its relationship to the street mediated by various portals; the machine, rampant and glitchy; the game, competitive but simulated; the gift, precursor to commerce; and the threshold. The threshold condition, Coyne says, is the site of edgy design and a portal into the new. The threshold, he argues, provides the most potent metaphor for understanding the liminal dwellers of the network economy."--BOOK JACKET."@en
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