skip to content
Creating music and sound for games Preview this item
ClosePreview this item
Checking...

Creating music and sound for games

Author: G W Childs, (Musician)
Publisher: Boston : Thomson Course Technology, ©2007.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Computer game music
Additional Physical Format: Online version:
Childs, G.W., musician.
Creating music and sound for games.
Boston : Thomson Course Technology, ©2007
(OCoLC)680573749
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: G W Childs, (Musician)
ISBN: 1598633015 9781598633016
OCLC Number: 77148825
Description: xix, 293 pages : illustrations ; 24 cm
Contents: Meetings --
Sound database --
Field recording --
Sound design: tools of the trade --
Sound design: basic tools and techniques --
Advanced tools and techniques --
Software instruments and samplers --
Batch converting --
Mixing cut scenes --
Composing: the game design --
Composing: tools of the trade --
Samplers --
Editing prerecorded music --
Creating music for cut scenes --
Breaking into the game industry --
Reviewing what you've learned --
Online resources --
Tools of the trade --
Potential employers --
Glossary.
Responsibility: G.W. Childs IV.
More information:

Abstract:

With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact  Read more...

Reviews

Editorial reviews

Publisher Synopsis

1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/77148825> # Creating music and sound for games
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "77148825" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
   library:placeOfPublication <http://dbpedia.org/resource/Boston> ; # Boston
   schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/juegos_de_computadora_programacion> ; # Juegos de computadora--Programación
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/procesamiento_de_sonido_por_computadora> ; # Procesamiento de sonido por computadora
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/video_game_composers_vocational_guidance> ; # Video game composers--Vocational guidance
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/juegos_musicales_de_computadora> ; # Juegos musicales de computadora
   schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
   schema:about <http://dewey.info/class/006.7/e22/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/programmierung> ; # Programmierung
   schema:about <http://id.worldcat.org/fast/872627> ; # Computer sound processing
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/audiotechnik> ; # Audiotechnik
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/musik> ; # Musik
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/computerspiel> ; # Computerspiel
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/computer_game_music_instruction_and_study> ; # Computer game music--Instruction and study
   schema:about <http://id.loc.gov/authorities/subjects/sh85029539> ; # Computer sound processing
   schema:about <http://experiment.worldcat.org/entity/work/data/501635754#Topic/computer_games_industry_vocational_guidance> ; # Computer games industry--Vocational guidance
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2007" ;
   schema:creator <http://viaf.org/viaf/90930727> ; # (Musician) G. W. Childs
   schema:datePublished "2007" ;
   schema:description "Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video."@en ;
   schema:description "Meetings -- Sound database -- Field recording -- Sound design: tools of the trade -- Sound design: basic tools and techniques -- Advanced tools and techniques -- Software instruments and samplers -- Batch converting -- Mixing cut scenes -- Composing: the game design -- Composing: tools of the trade -- Samplers -- Editing prerecorded music -- Creating music for cut scenes -- Breaking into the game industry -- Reviewing what you've learned -- Online resources -- Tools of the trade -- Potential employers -- Glossary."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/501635754> ;
   schema:genre "Computer game music"@en ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/680573749> ;
   schema:name "Creating music and sound for games"@en ;
   schema:productID "77148825" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/77148825#PublicationEvent/boston_thomson_course_technology_2007> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/501635754#Agent/thomson_course_technology> ; # Thomson Course Technology
   schema:url <http://catdir.loc.gov/catdir/enhancements/fy1104/2006927156-t.html> ;
   schema:url <http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017600366&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA> ;
   schema:workExample <http://worldcat.org/isbn/9781598633016> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/77148825> ;
    .


Related Entities

<http://dbpedia.org/resource/Boston> # Boston
    a schema:Place ;
   schema:name "Boston" ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Agent/thomson_course_technology> # Thomson Course Technology
    a bgn:Agent ;
   schema:name "Thomson Course Technology" ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Topic/computer_game_music_instruction_and_study> # Computer game music--Instruction and study
    a schema:Intangible ;
   schema:hasPart <http://id.loc.gov/authorities/subjects/sh00009336> ;
   schema:name "Computer game music--Instruction and study"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Topic/computer_games_industry_vocational_guidance> # Computer games industry--Vocational guidance
    a schema:Intangible ;
   schema:hasPart <http://id.loc.gov/authorities/subjects/sh2008007279> ;
   schema:name "Computer games industry--Vocational guidance"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Topic/juegos_de_computadora_programacion> # Juegos de computadora--Programación
    a schema:Intangible ;
   schema:name "Juegos de computadora--Programación"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Topic/juegos_musicales_de_computadora> # Juegos musicales de computadora
    a schema:Intangible ;
   schema:name "Juegos musicales de computadora"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/501635754#Topic/procesamiento_de_sonido_por_computadora> # Procesamiento de sonido por computadora
    a schema:Intangible ;
   schema:name "Procesamiento de sonido por computadora"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh85029539> # Computer sound processing
    a schema:Intangible ;
   schema:name "Computer sound processing"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
   schema:hasPart <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872627> # Computer sound processing
    a schema:Intangible ;
   schema:name "Computer sound processing"@en ;
    .

<http://viaf.org/viaf/90930727> # (Musician) G. W. Childs
    a schema:Person ;
   schema:familyName "Childs" ;
   schema:givenName "G. W." ;
   schema:name "(Musician) G. W. Childs" ;
    .

<http://worldcat.org/isbn/9781598633016>
    a schema:ProductModel ;
   schema:isbn "1598633015" ;
   schema:isbn "9781598633016" ;
    .

<http://www.worldcat.org/oclc/680573749>
    a schema:CreativeWork ;
   rdfs:label "Creating music and sound for games." ;
   schema:description "Online version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/77148825> ; # Creating music and sound for games
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.