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|All Authors / Contributors:||
Gayle Brewer; Russell Hogarth
|Description:||xix, 338 pages : illustrations ; 22 cm|
|Contents:||PART I: DIGITAL TECHNOLOGY. 1. Introduction to Digital Technology / Gayle Brewer; 2. Twitter in the Classroom: Harnessing Social Media to Enhance Second Language Acquisition / Judith Broadbridge and Véronique Charriau; 3. From Cinema to the Classroom: A Critical Engagement with Madness in the Movies / The Comensus Writing Collective; 4. Using Poll Everywhere to Improve the Student Experience: Increasing Confidence and Encouraging Participation / Craig Laverick; 5. Video-Assisted Feedback / Gayle Brewer; 6. Social Media in Education and the Community / Rory McDonald and Nicky Danino; 7. Learning in Virtual Worlds / Russell Gurbutt and Dawne Gurbutt; 8. Sockwashing, Service Use and Making Movies / Hannah Chamberlain; 9. From the Horse's Mouth: Working as a Digital Artist on Research Projects / Steve Pool --
PART II: NARRATIVE. 10. Introduction to Narratives / Gayle Brewer; 11. Reading the World: Developing Communities through Arts and Asset-Based Education / Lynn Shorter; 12. Somerstown Stories: Can Exploring a Narrative Change a Community? / Sharon Court; 13. Digital Storytelling: Media That Makes a Difference / Liz Hardwick; 14. Paper, Pictures and Song: Learning Disabilities and Inclusion / Lucille Kennedy; 15. Telling Tales: Creating A Space For Stories In Practitioner Education / Dawne Gurbutt and Russell Gurbutt; 16. Fiction, Book Groups and Social Work Education / Amanda M.L. Taylor; 17. The Power of Storytelling as a Teaching Tool / Rona Barbour --
PART III: ART, GAMES AND STUDENT PARTNERS. 18. Introduction to Art, Games and Student Partners / Gayle Brewer; 19. Art By Design: Projects in Culture and Identity / David Knight; 20. Developing a Teddy Bear Clinic: A Framework for Involving Child Service Users in a Nursing Curriculum / Linda Sanderson; 21. Telling Lives: The Drama of Asylum Archives / Eric Northey; 22. The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion / Bev Lamey and Carol Bristow; 23. What Did the Romans Ever Do For Us! The Role of Comedy in Learning, Development and Education / Jim Thomas; 24. Undergraduate Research Internships: Engaging Students in the Co-Creation of Research / Helen Hewertson; 25. Inspired Students, Inspiring Students: The Value of Peer-Assisted Learning / Vikki Cook and Christy Evans; 26. Can Arts-Based Education Help Re-Engage Excluded Learners? A Case Study of an Arts-Based Programme Aimed At Enhancing Educational Engagement / Claire Kinsella, Linda K. Kaye, and Dave Putwain; 27. Learning Partnership and Teaching Partnership: Work-Related Learning in Higher Education / Rachel Cunliffe and Michael Wysocki; 28. Democratic Learning for Democratic Practice: Cooperation and Deliberation / Mick McKeown, Lynda Carey, Christine Rhodes and Fiona Jones; Concluding Comments / Gayle Brewer and Russell Hogarth.
|Responsibility:||[edited by] Gayle Brewer, Senior Lecturer, University of Central Lancashire, UK, Russell Hogarth, Associate Lecturer and Honorary Fellow, University of Central Lancashire, UK.|
'Good teaching is never just about imparting information, but rather about enabling students to think creatively. This is a fascinating exploration of the role of creativity in education, and the