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CryENGINE 3. Vol. 3 : Materials.

Author: Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2015.
Edition/Format:   eVideo : Clipart/images/graphics : EnglishView all editions and formats
Summary:
This episode is the materials supplement to the 3rd volume in the Eat3D series. In the third program of the series, Hélder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for  Read more...
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Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Kanopy (Firm)
OCLC Number: 956894360
Event notes: Originally produced by Eat3D in 2012.
Description: 17 online resources (11 video files, approximately 330 min.)
Contents: 1. Introduction --
2. Parallax Occlusion Mapping --
3. Road Material --
4. Decal Material --
5. Terrain Material --
6. Edge Decals --
7. Decals --
8. Detail Maps --
9. Scrolling Textures --
10. Specularity Tricks --
11. Blend Layers.
More information:

Abstract:

This episode is the materials supplement to the 3rd volume in the Eat3D series. In the third program of the series, Hélder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. Hélder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.--Kanopy.

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