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Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.

Author: Christoph Illigen
Publisher: Göttingen : Cuvillier Verlag, 2015.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Illigen, Christoph.
Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.
Göttingen : Cuvillier Verlag, ©2015
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Christoph Illigen
ISBN: 9783736949164 3736949162
OCLC Number: 1003265008
Description: 1 online resource (439 pages)
Contents: Acknowledgment; Content Overview; Contents; List of Abbreviations; List of Definitions; List of Figures; List of Tables; 1. Introduction; 2. Links Between Customer Competences and Innovation Capability --
A Dynamic Capabilities-based Integration; 3. Hypothesized Effects of Customer Competences on Innovation Capability --
A Causal Model; 4. Interrelations between Customer Competences and Innovation Capability --
An Empirical Investigation; 5. Conclusions; A. Content Analysis on Existing Video Game Definitions; B. Financial Information on Selected Companies of the Video Games Industry. C. Literature Research on Innovation DefinitionsD. Literature Research on the Antecedents of Innovation Capability; E. Literature Research on Customer Competences Definitions; F. Literature Research on the Interrelations between Innovation Capability and Customer Competences; G. Results of the Indicator Pre-Test; H. Statistics Results of the Empirical Data; I. Questionnaire of the Empirical Investigation; Bibliography.

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