skip to content
Data structures and algorithms for game developers Preview this item
ClosePreview this item
Checking...

Data structures and algorithms for game developers

Author: Allen Sherrod
Publisher: Boston, Mass. : Charles River Media, ©2007.
Series: Game development series
Edition/Format:   Print book : CD for computer : Program   Computer File : English : 1st edView all editions and formats
Summary:
"Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. The book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Material Type: Program
Document Type: Book, Computer File
All Authors / Contributors: Allen Sherrod
ISBN: 9781584504955 1584504951
OCLC Number: 84838661
Notes: Includes index.
Description: xv, 560 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Details: System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X.
Contents: Introduction to data structures --
Arrays --
Recursion --
Introduction to sorting --
Link lists --
Stacks and queues --
Hash tables --
Advanced sorting --
Trees --
Heaps --
Graphs --
Additional STL algorithms --
Scene management --
Data compression --
Conclusions.
Series Title: Game development series
Responsibility: Allen Sherrod.

Abstract:

Teaches the fundamentals of the data structures and algorithms used in game development. This work provides a reference to what data structures and algorithms are, and why they are so critical in  Read more...

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/84838661> # Data structures and algorithms for game developers
    a bgn:CD, schema:Book, schema:CreativeWork ;
   library:oclcnum "84838661" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/68906406#Place/boston_mass> ; # Boston, Mass.
   rdfs:comment "Unknown 'gen' value: pgm" ;
   schema:about <http://experiment.worldcat.org/entity/work/data/68906406#Topic/structures_de_donnees_informatique> ; # Structures de données (Informatique)
   schema:about <http://experiment.worldcat.org/entity/work/data/68906406#Topic/jeux_d_ordinateur_programmation> ; # Jeux d'ordinateur--Programmation
   schema:about <http://id.worldcat.org/fast/872010> ; # Computer algorithms
   schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
   schema:about <http://dewey.info/class/794.81526/e22/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/68906406#Topic/computerspiel> ; # Computerspiel
   schema:about <http://experiment.worldcat.org/entity/work/data/68906406#Topic/algorithmes> ; # Algorithmes
   schema:about <http://experiment.worldcat.org/entity/work/data/68906406#Topic/programmierung> ; # Programmierung
   schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
   schema:about <http://id.worldcat.org/fast/887978> ; # Data structures (Computer science)
   schema:bookEdition "1st ed." ;
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2007" ;
   schema:creator <http://viaf.org/viaf/41263275> ; # Allen Sherrod
   schema:datePublished "2007" ;
   schema:description "Introduction to data structures -- Arrays -- Recursion -- Introduction to sorting -- Link lists -- Stacks and queues -- Hash tables -- Advanced sorting -- Trees -- Heaps -- Graphs -- Additional STL algorithms -- Scene management -- Data compression -- Conclusions."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/68906406> ;
   schema:inLanguage "en" ;
   schema:isPartOf <http://experiment.worldcat.org/entity/work/data/68906406#Series/game_development_series> ; # Game development series
   schema:name "Data structures and algorithms for game developers"@en ;
   schema:productID "84838661" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/84838661#PublicationEvent/boston_mass_charles_river_media_2007> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/68906406#Agent/charles_river_media> ; # Charles River Media
   schema:reviews <http://www.worldcat.org/title/-/oclc/84838661#Review/1440948241> ;
   schema:workExample <http://worldcat.org/isbn/9781584504955> ;
   umbel:isLike <http://bnb.data.bl.uk/id/resource/GBA741975> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/84838661> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/68906406#Agent/charles_river_media> # Charles River Media
    a bgn:Agent ;
   schema:name "Charles River Media" ;
    .

<http://experiment.worldcat.org/entity/work/data/68906406#Series/game_development_series> # Game development series
    a bgn:PublicationSeries ;
   schema:hasPart <http://www.worldcat.org/oclc/84838661> ; # Data structures and algorithms for game developers
   schema:name "Game development series" ;
    .

<http://experiment.worldcat.org/entity/work/data/68906406#Topic/jeux_d_ordinateur_programmation> # Jeux d'ordinateur--Programmation
    a schema:Intangible ;
   schema:name "Jeux d'ordinateur--Programmation"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/68906406#Topic/structures_de_donnees_informatique> # Structures de données (Informatique)
    a schema:Intangible ;
   schema:name "Structures de données (Informatique)"@fr ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872010> # Computer algorithms
    a schema:Intangible ;
   schema:name "Computer algorithms"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/887978> # Data structures (Computer science)
    a schema:Intangible ;
   schema:name "Data structures (Computer science)"@en ;
    .

<http://viaf.org/viaf/41263275> # Allen Sherrod
    a schema:Person ;
   schema:familyName "Sherrod" ;
   schema:givenName "Allen" ;
   schema:name "Allen Sherrod" ;
    .

<http://worldcat.org/isbn/9781584504955>
    a schema:ProductModel ;
   schema:isbn "1584504951" ;
   schema:isbn "9781584504955" ;
    .

<http://www.worldcat.org/title/-/oclc/84838661#Review/1440948241>
    a schema:Review ;
   schema:itemReviewed <http://www.worldcat.org/oclc/84838661> ; # Data structures and algorithms for game developers
   schema:reviewBody ""Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. The book provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development."--Jacket." ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.