详细书目
| 文件类型: | 书 |
|---|---|
| 所有的著者/提供者: |
Allen Sherrod |
| ISBN: | 9781584504955 1584504951 |
| OCLC号码: | 84838661 |
| 注意: | Includes index. |
| 描述: | xv, 560 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.) |
| 详述: | System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X. |
| 内容: | Introduction. 1. Overview. 2. Arrays. 3. Recursion. 4. Simple Sorting. 5. Link Lists. 6. Stacks and Queues. 7. Hash Tables. 8. Advanced Sorting. 9. Binary Trees. 10. Red-Black Trees. 11. Minimax Trees. 12. Quad Trees. 13. Octrees. 14. Binary Space. 15. K-D Trees. 16. Sphere Trees. 17. Heaps. 18. Graphs. 19. Data Compression and Encryption. Appendix A Resources. Appendix B Answers to Questions. Appendix C Compiling Sample Code. Appendix D OpenGL and GLUT. Appendix E About the CD. Index. |
| 责任: | Allen Sherrod. |
标签
添加标签 目的是为 "Data structures and algorithms for game developers".
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