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Data structures and algorithms for game developers
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Data structures and algorithms for game developers

著者: Allen Sherrod
出版商: Boston, Mass. : Charles River Media, ©2007.
版本/格式:   图书 : 英语 : 1st ed查看所有的版本和格式
提要:

Teaches the fundamentals of the data structures and algorithms used in game development. This work provides a reference to what data structures and algorithms are, and why they are so critical in  再读一些...

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所有的著者/提供者: Allen Sherrod
ISBN: 9781584504955 1584504951
OCLC号码: 84838661
注意: Includes index.
描述: xv, 560 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
详述: System requirements for accompanying CD-ROM: Windows 2000/XP or better, Mac OS X.
内容: Introduction. 1. Overview. 2. Arrays. 3. Recursion. 4. Simple Sorting. 5. Link Lists. 6. Stacks and Queues. 7. Hash Tables. 8. Advanced Sorting. 9. Binary Trees. 10. Red-Black Trees. 11. Minimax Trees. 12. Quad Trees. 13. Octrees. 14. Binary Space. 15. K-D Trees. 16. Sphere Trees. 17. Heaps. 18. Graphs. 19. Data Compression and Encryption. Appendix A Resources. Appendix B Answers to Questions. Appendix C Compiling Sample Code. Appendix D OpenGL and GLUT. Appendix E About the CD. Index.
责任: Allen Sherrod.

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