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Deformable avatars : IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland

Author: Nadia Magnenat-Thalmann; Daniel Thalmann
Publisher: Boston : Kluwer Academic Publishers, ©2001.
Series: International Federation for Information Processing (Series), 68.
Edition/Format:   Print book : Conference publication : EnglishView all editions and formats
Database:WorldCat
Summary:

With the success of networked virtual environments, games and Web 3D, there is a need for techniques to permit the creation and animation of virtual humans. This title addresses various aspects  Read more...

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Genre/Form: Conference papers and proceedings
Genf (2000)
Lausanne (2000)
Congresses
Additional Physical Format: Online version:
DEFORM'2000 (2000 : University of Geneva).
Deformable avatars.
Boston : Kluwer Academic Publishers, ©2001
(OCoLC)606555245
Material Type: Conference publication, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Nadia Magnenat-Thalmann; Daniel Thalmann
ISBN: 0792374460 9780792374466
OCLC Number: 47092002
Notes: "Most of the papers were presented during the IFIP workshop 'DEFORM'2000' that was held at the University of Geneva in December 2000, followed by 'AVATARS'2000' held at EPFL, Lausanne"--Preface.
Description: x, 247 pages : illustrations ; 25 cm.
Contents: Preface. 1. Animated Heads: From 3D Motion Fields to Action Descriptions; J. Neumann, et al. 2. A Muscle-based 3D Parametric Lip Model for Speech- Synchronized Facial Animation; S.A. King, et al. 3. Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation; S. Kshirsagar, et al. 4. A Feature-based Deformable Model for Photo-Realistic Head Modelling; Yong-Jin Liu, et al. 5. Multiresolution Modeling and Interactive Deformation of Large 3D Meshes; J. Vorsatz, H.-P. Seidel. 6. Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations; J. Claes, et al. 7. Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations; O. Parisy, C. Schlick. 8. Soft Tissue Modeling from 3D Scanned Data; J.-C. Nebel. 9. Contextually Embodied Agents; C. Pelachaud. 10. On Implicit Modelling for Fitting Purposes; R. Plankers, P. Fua. 11. Interactive Modelling of MPEG-4 Deformable Human Body Models; Hyewon Seo, et al. 12. Efficient Muscle Shape Deformation; A. Aubel, D. Thalmann. 13. Towards the Ultimate Motion Capture Technology; B. Stuart, et al. 14. Delaunay Triangles Model for Image-Based Motion Retargeting; Dong Hoon Lee, Soonn Ki Jung. 15. A Vector-Space Representation of Motion Data for Example-based Motion Synthesis; Ik Soo Lim, D. Thalmann. 16. Parametrization and Range of Motion of the Ball-and-Socket Joint; P. Baerlocher, R. Boulic. 17. Towards Behavioral Consistency in Animated Agents; J.M. Allbeck, N.I. Badler. 18. PECS: AReference Model for Human-Like Agents; C. Urban. 19. Communicative Autonomous Agents; A. Caicedo, et al. 20. Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces; W. Muller, et al. 21. Constructing Virtual Human Life Simulations; M. Kallmann, et al.
Series Title: International Federation for Information Processing (Series), 68.
Responsibility: edited Nadia Magnenat-Thalmann, Daniel Thalmann.
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