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Design and content creation : a GameDev.net collection

Autore: Drew Sikora; John Hattan
Editore: Boston, MA : Course Technology, Cengage Learning, ©2009.
Edizione/Formato:   Libro a stampa : EnglishVedi tutte le edizioni e i formati
Sommario:

Features information and ideas for those who want to learn how to shape a great game idea into an actual functioning, and most importantly, fun game. This book helps you learn game design mechanics,  Per saperne di più…

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Tipo documento Libro
Tutti gli autori / Collaboratori: Drew Sikora; John Hattan
ISBN: 9781598638080 1598638084
Numero OCLC: 320726179
Note: Includes index.
Descrizione: xxiv, 627 pages : illustrations ; 23 cm
Contenuti: Part 1: Design Chapter 1: You Got Game! Chapter 2: Removing the "Tech" from "Design Document" Chapter 3: How to Wrte an Effective Design Document Chapter 4: Elements of Video Game Style Chapter 5: Making Your Game Shine Chapter 6: Difficulty in Dexterity-Based Platform Games Chapter 7: Games and the Imagination Chapter 8: The Yin and Yang of Games: Code and Content Chapter 9: Designing Games for the Wage Slave: A Guide to Devloping Games for the 20-30 Demographic Chapter 10: Evolutionary Design: A Practical Process for Creating Great Game Designs Chapter 11: Motor Skill Learning in User Interfaces via Discretized Pie Menus Chapter 12: The ninja Game Writer: Applying Agile and Scrum Methodolgies to Game Writing Chapter 13: Massive Growing Pains: An Analysis of the Evolution of Gaming's Newest Genre Chapter 14: Encouraging Players to Socialize: Social Game Design Principles Chapter 15: The Story of Play Part 2: Art Chapter 16: Creating Good Game Art When You're Not an Artist Chapter 17: Drawing Pixel Art for Games Chapter 18: So You Want to Be a Pixel Artist? Chapter 19: Pushing the Horizon: Advanced Pixel Art for Games Chapter 20: Sprites and Animation Techniques Part 3: Sound Chapter 21: Bigger Than Big: The Game Audio Explosion- A Guide to Great Game Sound Chapter 22: Writing Game Music Chapter 23: The Game Audio Professional Chapter 24: The Game Audio Contractor Chapter 25: Tools and Techniques of an Audio Professional Chapter 26: "Smarter" Enemies Through Creative Dialogue
Responsabilità: Drew Sikora and John Hattan, series editors.

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