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Design and implementation of educational games : theoretical and practical perspectives

Author: Pavel Zemliansky; Diane M Wilcox
Publisher: Hershey, PA : Information Science Reference, ©2010.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Design and implementation of educational games.
Hershey, PA : Information Science Reference, ©2010
(DLC) 2009037768
(OCoLC)444872031
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Pavel Zemliansky; Diane M Wilcox
ISBN: 9781615207824 1615207821
OCLC Number: 630107781
Description: 1 online resource (xxvii, 512 pages) : illustrations
Contents: Games and simulations in training: factors to consider when designing for adult learners / Courtney Uram, Diane Wilcox, Jane Thall --
Explaining the educational power of games / Timo Lainema, Eeli Saarinen --
Educational simulations: learning from the past and ensuring success in the future / David A. Guralnick, Christina Levy --
Models of politics and society in video games / Tobias Bevc --
A proposed framework for studying educational virtual worlds / Ricardo Javier Rademacher Mena --
The dynamics of video gaming: influences affecting game play and learning / Sandra Schamroth Abrams --
Exploratory digital games for advanced skills: theory and application / Juan Carlos Sanchez-Lozano --
Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan --
Moving to the next level: designing embedded assessment into educational games / Jody S. Underwood, Stacy Kruse, Peter Jakl --
The design of a health literacy game: face the case / Jennifer McCabe --
The application of 'activity theory' in the design of educational simulation games / Paul Peachey --
The learning toolkit: the design, development, testing and dissemination of evidence-based educational software / Philip C. Abrami [and others] --
Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson --
Quests and achievements in the classroom / Matthew Barton, Kevin Moberley --
Modifying popular board games to illustrate complex strategic concepts: a comparison with a professional computer simulation / Scott Gallagher, David Cavazos, Stephen Harper --
Animated computer education games for students with ADHD: evaluating their development and effectiveness as instructional tools / Kim B. Dielmann, Julie Meaux --
Adult learning and virtual worlds simulations / Michele D. Estes, Randell Snow --
Using commercial-off-the-shelf video games to facilitate habits of mind: Spore [superscript TM] in the seventh grade life science classroom / Michael A. Evans --
"Click, you're it!" The role of games in the K-12 educational setting / Karen Kellison, George Font --
Video games in education: opportunities for learning beyond research claims and advertising hype / P.G. Schrader, Kimberly A. Lawless, Hasan Deniz --
Benefits of video and eye toy gaming for children with autism / Nava Silton, Ann Higgins D'Alessandro --
Gaming and simulation: training, and the military / Sheila Seitz, Courtney Uram --
Design-researching gamestar mechanic: integrating sound learning theory into a game about game design / Ivan Alex Games --
Second Life as a tool for engaging students across the curriculum / Kathryn E. Stevens [and others] --
Collaborative online roleplay for audit learners / Paul Pivec, Maja Pivec --
ExerLearning®: movement, fitness, technology and learning / Judy Shasek --
Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments / David j. Brown [and others].
Responsibility: Pavel Zemliansky, Diane Wilcox, [editors].

Abstract:

"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

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